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(1 edit)

A very cool game! The sound design, art and music were nice. The concept was interesting.

I think the chair spinning could be executed a bit better.

For example, instead of the chair spinning constantly and you having to wait for a long time which doesn't feel good. You can still keep the "time the chairs rotation to attack" part by leaving the chair 's continuous spin, but instead you can press RMB to switch the direction of the spin with a slight spin speed boost at the start  and then timing the dash.

It would make dashing a bit more deliberate but also it won't take away the spin part. Basically think of it as the player kicking the ground to change spin direction with a slight boost. This way you can still have the slowly timed continuous spin dash. But by being slightly more skilled you can have a better control of the movement.

Edit: idk if it's deliberate  but you kind of have a "deflect/parry" system honestly. Basically by clicking dash just before the enemy hits you, you can avoid being hit and possibly hit back instead? (You should've added a hit flash effect to more clearly see when you actually do damage to enemies)

(+1)

Thanks for the great feedback! That's actually a interesting suggestion, i might try to implement that after that game jam, see how it turns out :) And also abut the 'deflect', i was aware of it when i made the movement and attack system, it wasn't exactly intentional, but it kinda just emerged ig and i thought it was cool. Yea i should've added hit flash to the enemies, but my amateur ass coding skills just didn't figure how and i tried but it kept having this weird delay after hitting the enemy before the flash actually happened so i just did something called 'it's good enough' :P But either way, thanks for the great suggestions and feedback!!

No problem, it was a fun game!