Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rc_soda5

24
Posts
2
Followers
A member registered 28 days ago · View creator page →

Creator of

Recent community posts

Thanks for the feedback :D yea so if you're dashing you can deal dmg, but otherwise you can't, and you can take dmg. But honestly the lines between the 2 are hard to discern, especially if you're still going fast but dash has technically 'ended' so u get hit. Thanks for pointing that out

Thanks for the great feedback! That's actually a interesting suggestion, i might try to implement that after that game jam, see how it turns out :) And also abut the 'deflect', i was aware of it when i made the movement and attack system, it wasn't exactly intentional, but it kinda just emerged ig and i thought it was cool. Yea i should've added hit flash to the enemies, but my amateur ass coding skills just didn't figure how and i tried but it kept having this weird delay after hitting the enemy before the flash actually happened so i just did something called 'it's good enough' :P But either way, thanks for the great suggestions and feedback!!

thanks for feedback :) Yea i should've changed the key to like spacebar or smthn

OMG how have you done this in only 7 days?! This is soo good! The UI, the gameplay, the feel, all of it is so well polished and done! The only thing about it is the no obvious tutorial, but im just being picky here. But everything else is excellent! Well done :)

OMG how have you done this in only 7 days?! This is soo good! The UI, the gameplay, the feel, all of it is so well polished and done! The only thing about it is the no obvious tutorial, but im just being picky here. But everything else is excellent! Well done :)

Pretty simple game, and quite chill. Nice visuals and music, and the boomerang mechanic is pretty fun!

Pretty simple game, and quite chill. Nice visuals and music, and the boomerang mechanic is pretty fun!

thx :>

(1 edit)

I saw u rate my game and decided id play yours! It is really fun, sprites are very cool, I like the game mechanics, very well executed! There is a bug though, if you die when the wave ends, you get stuck in the 'death state', which means you can progress though the waves still but you are basically immortal since you cant take dmg cos your already, well, technically dead. And one minor criticism, the camera felt like it was left behind sometimes when the player dashes, like it sometimes lags behind quite a bit and it makes it a bit harder to see enemies. But other than that, I loved it :)

how

i could've just bound the cursor to not leave the screen when not in the pause menu but i didn't really think id be an issue, thanks for saying :) could've also bound it to a key bc mouse doesnt rlly do much except click so yea thanks!

thanks for the feedback! I kinda rushed sound design lol and the game is hard so thats fair

thanks for that, i probably should've bound the dash to a key such as spacebar or something instead of mouseclick, bc mouse isnt really used in any other way :)

lol oversight on my part shouldve blocked off that area ... expected ppl to kill the chair first then go into the hallway! it's a first time learning experience lol

I love this so much, the gameplay is fun and the theme usage is creative aswell! Very serious plot aswell lol

Peak gaming experience, game of the year, im abandoning silksong for this absolute beautiful masterpiece.

But seriously, it is actually pretty good. Game feel is nice, the hand-drawn visuals give the game it's charm, and the audio is fitting. Controls were very responsive, and l love Larry's little waddle. The theme could have been more directly added, but overall a peak game, well done!

Peak gaming experience, game of the year, im abandoning silksong for this absolute beautiful masterpiece.

But seriously, it is actually pretty good. Game feel is nice, the hand-drawn visuals give the game it's charm, and the audio is fitting. Controls were very responsive, and l love Larry's little waddle. The theme could have been more directly added, but overall a peak game, well done!

Game feel is very nice, and movement is sooo goooood

Very nice artstyle and gameplay is creative too! Was confusing at the start but once i realised what to do it was enjoyable. Kinda reminds me of Gris.

Ending is crazy though

Simple but fun! Sometimes it felt like the ball was stuck on the wall and couldn't move but otherwise a good game!

The spinning level is a cool idea, but rest in peace others who have more motion sickness tendencies XP. But yeah, good job guys!

Cool idea with the spinning arena, but it just really could use some much needed polish...

(1 edit)

The game concept is fun, I had a similar idea for my game lol. But the progression was so sudden! It made me feel like i was in a rage game and at times I felt I had little control over my player character bc everything kept flinging me into the nether. Not like i can talk lol. maybe I just have skill issue :P Also, maybe the optimization could be better but yea. 

Artstyle is cool, and i like the theme usage! Very creative in that regard, i have now reached marshmallow roasting enlightenment :O

Biggest criticism is the introduction of the game mechanic though, was quite confusing :P would've liked at least a little demo lvl if possible? Once i understood it though the game was enjoyable! 

It took me a while to get the hang of the core mechanic, but once I got it i became such a sweat, i kept retrying the lvls bc i wanted to improve my time lol. I like the music, and the retro look aswell :) The core mechanic itself is quite interesting and results in fun gameplay, it feels exciting going faster and faster and nearly like you're on the edge of losing control, but its so satisfying still! Overall a very good game and very fun!