Always fun to see games about jam in a game jam. The reel in being so slow, coupled with the fact that you deal less damage the more reeled in you are, meant that if almost any enemy got past you it was basically guaranteed to damage you. Thankfully you were generous with the health restoration, and I did eventually get the hang of making sure I was always in front of the spawning enemies. Not sure how much score I needed for the cog, but got there in the end! (Oh, and side note in case nobody else has told you, the reason you have missing glyphs in the web build is because you didn't export that font in the project - but it's not like they got in the way at least!) Good job with it, I had fun. :D
Metagame cog 87/126