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First of all, the game is great, it feels like a complete experience. The visuals are great, the UI is clean, and the "combat" is innovative and well thought out. I do have a bit of an issue with the crush "fight". The powerups add a level of randomness that I didn't personally find fun. It feels like they change the wheel so much that diminishes my preparation. I could spend as much time as I want optimizing my wheel but as soon as the fight starts she does some powerups that I couldn't prepare for because they weren't displayed anywhere. The player sided powerups do help a bit with that but it doesn't stop it from feeling like I have no control over it. Crush fight frustrations aside, the game is extremely well polished and the team did a great job in such a short amount of time.

Yea, I agree hiding the abilities your work crush will use kinda sucks. Since I envisioned multiple attempts, I thought it would be fine but I can see where you’re coming from. The player does have access to all the same abilities the NPCs can use (Including abilities that counter the ones YUE uses). But the player has to unlock them and NPCs can equip way more than two. Thank you for the feedback, and thank you for playing!