This was fun once I got the hang of it! Having to time my spins so I catch the bullets without using up all my spin energy was a nice challenge. The different bullet types were interesting, I had to adapt to their movements frequently. I think it could be neat if the bullets surrounding you also functioned as a shield, so you could either shoot them and leave yourself vulnerable or hold onto them to block other bullets. I also wish I could ram into other ships with the bullets surrounding me, like Vampire Survivors lol.
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Thanks for your suggestions and feedback! :)
Many of those were considered during development. When trying it out i felt some of those made the game way too easy. VampSurv is more a ''bullet heaven'' genre, this is more the ''bullet hell'' So i felt like this fit better, as i wasn't trying to make a ''vampire survivors like''. Still i considered these things too as they seemed like fun mechanics!