bug report: there’s defo some kind of memory leak and maybe GC issue with the linux version. memory usage climbs pretty fast (~1GB per ~30 mins) proportional to actively moving between rooms with items in them. memory usage does not climb as much when sitting idle/paused. frametime/stuttering gets worse in the exact same way, suggesting that they are directly related. im assuming that it has something to do with loading/unloading items. im not exactly experienced when it comes to debugging, but if you give me a little guidance i’d be more than happy to provide logs/debug info of any sort as needed :3
Thanks a lot for reporting this and offering your help!
It would be hard for you to debug such things, plus Unity has built in features for that, so I'll make sure everything unloads properly next time. If you can -- just try saving and loading the game and let me know if memory usage gets better, I would really appreciate that.