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File size on this one in future can be chunked down a good bit - just remember to switch to "Shipping" when packaging!

As for the actual game, it's really solid - got a decent premise, and an interesting use of the game jam theme. The core mechanics felt a little slow on the uptake given the spin speeds, but they worked, and the puzzles were interesting to solve and get through, combined wit h the core game loop. I'm a sucker for 3d platformers, and this was a pretty interesting one!

I think the main thing this needs is a lick of polish to really make it shine, and bring it all together. It's got legs - even if the main character doesn't - and could really make for a fun little puzzle platformer.

Thanks for the feedback!

This is my first time packaging with Unreal as I'm more used to Unity with solo projects and I was more focused on getting menus, saves, and the automatic Y axis setting to make the experience smoother overall.

As for the polish, yeah absolutely. I was focused on the functionality of everything first and was saving polish such as niagra for the lightning and throwing arc as pushes but day 1 bug fixes was a priority such as the respawning not working and somehow forgetting to make a restart button. ¯\_(ツ)_/¯

But I'm glad you found it fun to play 😊