Very interesting idea for movement and strategy, but the level is just too big for the start, i just didn't know where to go first and what the goal is. But overall solid :)
a fellow clock tower parkour game dev! lol. Anyway, yeah, I was hoping to flesh out the level a bit more than its current state, and tighten the level design. I do want the player to be flying around long distances, but i need to communicate that a bit better.