That's a really cool concept ! I really liked the aesthetic and the control of the cart, the gameplay loop is very fun and I had a great time, but I do have some complains that made my experience not as good as it could have been :
- Since the game wants you to go fast to deal big damage, the camera was often loosing track of my cart, making me unable to see where I was going, a lot of times you have to guess where enemies are. Sometimes I also lost my enemies and was wondering on the map to find them, I think a mini map would be a nice inclusion.
- I think taking damage is also quite unreliable, or maybe it's just me that didn't understood how the system worked, but when attacking my cart also took some damage back from the enemies, which didn't feel fair since (from what I've seen) we can't get back hp. Instead my strategy was to safely and slowly burn my enemies down with the flamethrower, and I don't think that's the gameplay the game wanted to encourage.
Viewing post in Cart Wars (Jam Edition) jam comments
Thank you! The tracking system for enemies and a better camera are already in the works and would have been the next feature if time allowed. The damage system is a little janky and I apologise for that. In terms of intended play style, I tried to make different play easier. Sorry for the bugs, and thank you for the amazing feedback!