The concept is really cool, I really love the UI, it just feels nice to play the game !
There's just the Rng aspect I'm not sure about for the "strategy" part of the game. I think rng is something that must be designed carefully in game, because you want your player to have agency.
For example in a rogue like the player is faced with rng, but it's all about making the right choice at the right moment that will help you the most adapt the rng situation.
In this game the only thing you know about the rng is the shape of what's going to be deleted, but you don't know anything about what rng situation the game is going to put you through until the wheel spins. Which is not a bad thing per say, that just mean that the strategy of the game is to optimize your kingdom knowing you will lose some buildings every time. But I didn't make me feel like I had a lot of agency over what was going on, sometimes it's even frustrating when you build something that gets immediately destroyed just after. And sometimes it doesn't really matter at all because when you have your economy rolling you just replace the buildings you lost.
I think this game has great potentials, and city builder with a wheel gimmick is really fun and unique, I'm not just convinced yet by how the player is faced with rng event and what kind of tools the player have to adapt.
Other than that I really enjoyed the game, great job !
Laby
Creator of
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I loved that experience, I was absored by the story, the password puzzle are so well designed, it took me a while to figure these out and yet it is so obvious when you understand the solution. The atmosphere is great and the game felt very polished, great job !
I wish there were more to this story, the characters writing is veryyy good !
I love the art style, controlling the space pirate was incredibly fun ! All attacks are fun to use, and they have great synergies in combination, the grab was my favorite mechanic.
My only issue was with the music, sometimes for some reason the music gets very quite, and then all of a sudden it gets super loud for a second or two, my ears are in pain, but other than that the game was super cool !
That's a really cool concept ! I really liked the aesthetic and the control of the cart, the gameplay loop is very fun and I had a great time, but I do have some complains that made my experience not as good as it could have been :
- Since the game wants you to go fast to deal big damage, the camera was often loosing track of my cart, making me unable to see where I was going, a lot of times you have to guess where enemies are. Sometimes I also lost my enemies and was wondering on the map to find them, I think a mini map would be a nice inclusion.
- I think taking damage is also quite unreliable, or maybe it's just me that didn't understood how the system worked, but when attacking my cart also took some damage back from the enemies, which didn't feel fair since (from what I've seen) we can't get back hp. Instead my strategy was to safely and slowly burn my enemies down with the flamethrower, and I don't think that's the gameplay the game wanted to encourage.
For anyone wanting to play the game : You can zoom the ichio page to get access to the play button, otherwise you'll be stuck on the main menu
The game is really unique and it's concept is very cool, It's really fun assembling a description of our invention, and trying to please the investors. I think the only problem is there is not enough words variation, and the game quickly becomes repetitive. Also from what I've seen so far, I don't know if the investor really have conflicting interests, most of the time my words either pleased to 3 of them, or pleased to none.
It was an enjoyable experience nonetheless and I think the concept is cool, it has great potential to be more developed. Maybe turning it to a Reign like (the mobile game) would help the player feel like their word choice matters.
Let's go gambling ! Aw dang it. Aw dang it. Aw dang it. Aw dang it.
The game is really cool and it's fun upgrading the wheel !
The only problem I encountered during my play-through was not being able to rotate the wheel with the mouse during the preparation time, because it's a bit annoying to read the numbers that are upside down.
Or maybe having instead a menu that tells you the exact quantity of red/black/odd/even pockets you have and their numbers.
Other than that really cool game !
The little character is suuper cute, and the gameplay is very interesting ! I liked the increasing difficulty were you have to manage differents projectiles at the same time. Sometimes the projectiles are hard to predicts, and the unforgiveness of the gameplay made some moments of my gameplay scary, knowing you can lose your high score on 1 moment of hesitation was something I enjoyed. Though maybe the projectiles could still be a bit more balanced
I only encountered a bug 1 time : A projectile managed to go through a platform instead of bouncing on it. Knowing that could happen made me even more scared of the projectiles lol
I enjoyed working with your assets, I think they're great to work with ! Here is some of the things that, I think, could be a great addition in the future :
• Some attack animations sprites :)
• Maybe some characters animation could be a good addition too (like attack or walk animation)
• It could be great to add outside corners (as shown on the screenshot)

I'm looking foward your next works, have a nice day !







