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Hey yoyo!

I really liked your game concept - it reminded me of my game with a RgitBody2D bouncing around an arena, but in this case in a Legend of Zelda like dungeon moving between rooms.  I also thought it was cool that enemies could travel between rooms.

I think shots should be available to use more frequently.  I THINK you can only fling yourself when you aren't moving (or very close to it).  But there were too many times I hit some enemies and wanted to finish them off, but had to bounce around which could take a long time of inactivity.

Case in point: I got softlocked in this room (I was there for a long time bouncing left to right and couldn't get myself free). because I kept bouncing between two areas pushing me left and right.

Thanks for playing! You are right, the idea was that you can move when your spinner turns greeen - when you stop moving. I thought that thanks to that you could save some shots. But I understand your view that player can be a mere viewer for a long time if bounces combo too much. I'll think bout the solution!