Very cool idea but needs polishing. Also I was only Attacking didn't need (or understand) to Defend. Very nice art style though! It has potential to be some kind of horror - turn based game in the future. Good luck!
yoyoyo8
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The psychodelic kind of art is so cool! Music and sound effects fits the art style perfectly. Had fun playing but shooting with SPACE and consuming with E was a little hard to master. Also it would be a bit easier if the orbits would rotate all the time and the player could fasten it (I had a little hard time controlling everything, but maybe it's just me). overall had a lot of fun destroying my bullies XD
The psychodelic kind of art is so cool! Music and sound effects fits the art style perfectly. Had fun playing but shooting with SPACE and consuming with E was a little hard to master. Also it would be a bit easier if the orbits would rotate all the time and the player could fasten it (I had a little hard time controlling everything, but maybe it's just me). overall had a lot of fun destroying my bullies XD
Great game and cool theme usage. I had a lot of fun playing. Like someone said in comments before, looking at the spin results and evading enemies at the same time is hard and confusing. If the player could keyboard to spin and use the spells it would be easier to use the spells mid fight. Otherwise very cool spells design and fitting art style. Nice animations.
Thanks for playing! You are right, the idea was that you can move when your spinner turns greeen - when you stop moving. I thought that thanks to that you could save some shots. But I understand your view that player can be a mere viewer for a long time if bounces combo too much. I'll think bout the solution!
I almost completed the game but got stuck in the end with the treasure inside (couldn't find a way out :( ). Didn't stop me from liking the game and will try to find the way again and both endings. Thanks to art choice and great sound effects the game is very immersive. Had fun controlling the submarine and decoding doors. Great game!
Superb music and very fitting art style. I won the game but building the weapon's momentum was pretty hard when the enemies where everywhere. Maybe if the weapon's momentum stayed after hitting the enemy and the player didn't need to create it again from scratch it would be a bit easier XD. If there will be some weapon upgrades in the future the game will be awsome and very fun to replay!
Good puzzle game with amazing graphics and music. Stra moving with you in the background were super cool. I don't know if it was thought this way but having 3 lives was super usefull for some levels. I could destroy blue lasers with the package or deliberately bump into the wall somtimes. It was very fun to figure out the puzzkes but a little bit too easy for me.
Very creative idea, I had fun creating the deck (without the mandatory self-stab :( ). I didn't like that there are a lot of turn of doing nothing for me and the enemies. If the game had some more consitent battle format it would be great. The gambling spinnig format is a cool idea but I should be able to do something every turn. I would really like to able to move the camera because sometimes i couldn't use my skills on enemies hidden behind the enviroment. If you would develop the game more I would definitely play it. The music was awesome! Organs in menu and background music in game set up the mood nicely. It is an interesting spin on the turn based games genre ;)
Very fun game. I think the game was hard enough for me to be challenging and fun at the same time. The only issues I have is with the hidden upgrades. If there are 3 to choose from let me choose from them if they should be random one than maybe just show one not 3 XD. I liked the art style and procedural generetion of rooms for more replayability. Some sound effects were a little distracting too. A lot of potential for developing. Would definitely play full game.
The idea to spin the world OR the ball is very cool! I beat 5 levels but my favourite one was 3rd one. Perfect balance between rotating the world and rotating the ball. 6th lvl is heellish XD Music is VERY serious and it fits very well with the game genre as so the art. I don't know why but while controlling the ball I found myself lagging a bit grom time to time? Other than that I loved the game and i fought I wouldn't like it as much cause i don't really like the genre. Thinking about the strategy of when should I rotate the world and when to rotate the ball was to thing that got me playing and trying again untill i 3 starred 5 levels.
Very creative idea, love the ASCII art style. Took me a minute to understand that these are cyclers, but when I got i loved it! I was glued to the monitor trying to keep my royal cyclers motivated and running hahaha. It is kinda similar to rhytmic games where you have to have a great control of many kaeyboard keys. Counting mistakes to a final score is a great idea too. My only issue was understanding what is going on when i first time opened the game.

