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(1 edit)

The game was fun and very responsive, also very easy to play. Good job!

The wheel was a bit frustrating for me. You added a second phase to the spin where it rotates for a random ammount and then you made it automatically stop at 0. I would change the mechanic. Make the wheel spin faster and the stop button stop it out right, leave the same speed but set the extra rotation at a fixed value, make the player control the spin speed and then the wheel stops on its own... there are a lot of different ways you could do it. Also remove the behaviour which makes it stop the moment it hits 0. If you give a sense of control to the player, taking it away afterwards is a very bad idea, make it seem like the player always had control or don't give it to begin with.

Also the damage upgrade is overpowered compared to other abilities. I would divide the ability into two, one for just damage, another for bigger range. If you want to keep it at 8 abilities I would remove the upgrade to level ups, I found it the less useful.

It might sound like I didn't like the game that much after all of that but you get a 25/25 from me. The game is awesome! Good job on the team.

Oh damn didn't notive you're a solo dev. EVEN MORE IMPRESSIVE THEN!

(+1)

Thanks for your detailed feedback and compliments! Yeah, I'm a solo developer. I'd love to use that as an excuse for some of the mistakes, but I'll be the first to admit that the wheel is poorly designed. Currently it's behavior is to stop at 0 if the random value it is assigned goes over 360 degrees after the player presses the stop button. I assumed it'd make multiple revolutions, but it doesn't :( I'll try to fix that and make some balance changes after the jam ends. I'll definitely take your suggestions into consideration when doing so