Thanks for your detailed feedback and compliments! Yeah, I'm a solo developer. I'd love to use that as an excuse for some of the mistakes, but I'll be the first to admit that the wheel is poorly designed. Currently it's behavior is to stop at 0 if the random value it is assigned goes over 360 degrees after the player presses the stop button. I assumed it'd make multiple revolutions, but it doesn't :( I'll try to fix that and make some balance changes after the jam ends. I'll definitely take your suggestions into consideration when doing so