First off the idea of controlling time to open new paths and inherit momentum from moving objects is really cool but the execution could have been better. The world felt overly large and directionless, the time manipulation is pretty finicky and although I know I've been mind poisoned by air strafing the movement just doesn't feel right. Also PLEASE do not bind stuff to control, especially when shift is still free. I accidentally closed the tab twice and created a bookmark just by trying to slide.
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lol, if i develop this further, i'll consider adding control rebinding. the level definitely does need more work, but there are decals that show up in the downloadable version that don't show in the online version for some reason, which do give a bit more direction. i will see if i can fix that in an update. Thanks for playing!