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Quite a way to reimagine Fez's mechanic that originally spinned the whole level! I'm terrible at puzzles game but the puzzle design exploits the game mechanic quite well. Overall, incredible job!

Thanks! Puzzle design was definitely the most difficult part, almost every puzzle went through a few iterations based on playtester feedback. And yeah, the Fez concept works surprisingly well when applied to a Sokoban game! Glad you enjoyed it :)