Yep, we need to polish level design and change a couple things... and yes, we were going to include different endings but we ran out of time XD. Thanks for playing our game!
DBrey
Creator of
Recent community posts
Stunning visuals and well polished, love the little guy driving the mecha. Gameplay wise, I think it could have been better to have more variety in bullets rather than melee attacks. Movement felt slow even with dash and sprint. Overall, it reminded me of the game loop of Risk of Rain 2 which is incredibly impressive for a game jam. Also as a little detail, it was nice to include a web, windows and linux version to include as many players as possible
Chair was spinned to ungodly amounts of RPM... I spin so fast that I broke the time-space and doomed my own reality but in doing so, I managed to save this world. Oh, also the art and 3d models are cool! Physics of objects flying all over the place was good and although the controls were confusing at first, when I realized I could spam the space, the fate of the demon was sealed. Overall, great job!
I can feel the inspiration from Buckshot Roulette and maybe Inscryption for the visuals and vibe. The idea is interesting although I think whenever you start spinning you added more "spin power" so it takes some more time, adding some tension to a game that already does. Could be interesting to add a couple features but it's a solid concept. Well done!
Interesting and indeed very serious. I enjoyed the music as I was driving. I'm terrible at drifting overall but it felt nice to drive. Level design could improve as starting behind a car you can't see might not be the best idea and the idea of dodging cars is cool although you can dodge them easily by going into the sidewalk. Hopefully I did it in time so Mr. Business recovered, please let us know about his serious recovery







