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(+1)

I’ve entered a few jams before, but none since becoming a parent two years ago (turns out your free time goes bye-bye, who knew?). So even though this jam’s dev period was longer than most of the jams I entered before, I knew from the start that I pretty much had like 6 hours or so available (around 2 hours per day on the weekend, bouncing up and down with my daughter in the baby carrier, and whatever little time I could grab here and there in downtime at work or during lunch breaks).

I knew I needed a simple idea to be achievable in the time I had available, and when I saw the theme it came pretty quickly, although honestly I kinda worked backwards from realising I could backronym ā€œSPINā€ to describe something serious. I basically started thinking of words starting with ā€˜N’ and as soon as I had ā€˜navigation’ the rest fell into place: navigate by spinning the earth. Then I just had to come up with the rest of the title. Serious & Precise International Navigation. Nailed it.

I had more ideas I’d have liked to implement if I had more time to work on it:

  • highlight the target country
  • boost/brake power-ups so you have a chance to adjust your spins (probably limited use, 3x per run or so)

And I would have liked a bit more time to work on exactly how the planet spins:

  • currently the speed is set by the average speed of the mouse drag. I considered making it a ā€œclick and drag an arrow to set direction and strengthā€, which might be more familiar to players (something like what SpIn A Hurry did in this jam!), but decided that felt less like spinning the planet than the method I went for. Not sure I’d make the same choice if I started again. Even if so, it might feel better with some more complex curve defining input -> speed rather than the linear relationship I have now.
  • and currently the planet slows down at a constant rate. Again, I wonder if some sort of curve might help it feel more intuitive/predictable/satisfying.

Overall though, given the time I had available and the fact it’s my first completed project in Godot*, I’m pretty happy with what I put together.

Serious & Precise International Navigation

*I say my first completed one because I do have an older Godot project I’ve been working on for a while, at least in theory, but I don’t think I’ve opened it this year.

Thank you! Congratulations on becoming a parent btw!

Spending not all 24 hours on jam, but 6 is normal and even better. Many people like me (like me at previous jams) spent too much time jamming, which resulted in fatigue. It's better to take breaks and short productive sessions than to color your brain at night!

The idea for a game is always difficult for me personally. I know how to code, but I don’t know how to generate ideas that would be anything more than clones of other games with slightly adjusted mechanics. In my opinion, this is even for the better, recreating flappy bird, plants vs zombies, cards and other games that are simple in mechanics, you have a clear plan that allows you to act as clearly as possible, and not turn your work flow into a function for the sake of function.

Well, good luck with your next projects!