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(+1)

Really liked the concept, but the theme i believe was poorly implemented, the only thing spinning matters for is building up speed, but the game doesnt even tell you how much your charging, so it is difficult to know how to time your launches. 

For example, i usually spammed until there was no smoke coming from the ball, i assumed that meant it was maximum speed and launched, but later reralized if i launched before i "maxxed" the speed, i could lunch multiple times, or atleast that is what seemed to be happening. Either way, the game was not clear at all with the launch mechanichs.

Would also say the lach of a clear objective is bad, but i found the lanuching and exploring of the map very rewarding, so it compensates it very well.

(+1)

I'm glad you were able to still find enjoyment in the exploration aspect of the game despite the launch glitch with the ball, and unclear instructions on how the game works. Unfortunately I'm not able to patch the glitch but I was able to adjust the How-To-Play section in the description of the game. Making the game was a little chaotic, so there are some things that have gone unnoticed or unfinished due to a lack of playtesting, but hopefully this little adjustment to the description can help better your experience playing the game.

Thanks for the feedback.