Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NoxTheDesigner

23
Posts
1
Followers
7
Following
A member registered Jan 22, 2022 · View creator page →

Creator of

Recent community posts

Great application of the theme, very fun and very hard, just how I like them. Very Good Job :D

Definetely the best that I've played this jam, the gambling wheel is not the most original application of the theme, but with having be during work hours and needing to pretend to be working makes it more interesting and intense. 

The only comment I have asside from the obvious (pls, more events) is that it was clear to me that there were more wheels. I only realized that when i saw the weird vertical bar. So if that could be made alittle more obvious, i could've gotten bigger numbers earlier. But maybe that's just me and my oblivious ass.

Great entry, definitely see you in the top ratings :D

Fan of changing the moving axis, really hope you keep developing it further, would love to see where this project can go :D

(1 edit)

Yeah, like if you were some kind of boss from a bullet hell game. It'de an interesting turn on the genre

While unfinished, alittle hard to understand, and not exactly on theme; I still found your game quite fun and interesting. I'm super into stories where you can see the behind the scenes of how politics and pr actually works; basically I love Game of Thrones. So your game really scratched an itch in me.

I hope you will keep developing it further, at least to a 1.0, i would love to see these project achieve its full potential; super cute Art btw. Good luck on your developer journey ;D

(1 edit)

Really liked the game, though honestly not the most strong use of the theme. I agree there were some easier routes, but to those who like a challenge will definitely take the hard path(its much more fun).

The final level with the gravity change was a bit confusing at first, but i evently got the hang of it, wish that were also in the rest of the game, would 've made it much more interesting and would be a pretty good use of the theme. Or at least that's my opinion.

Overall, nice game, fun, simple, challenging (if the player chooses so), and a lot of potential for speedrunning....

(1 edit)

Love the concept, but i think we can all agree the gameplay is lakcing. 

In my opinion, if you'd like, I would take inspiration to better the project from games like, agar.io, the tasty games saga (tasty blue & tasty planet),  hole.io, or even hungry shark; since they game basically the same concept applied to a different context.

Good luck on your developing journey, and also, very nice song! :D

Liked the idea, but the spinning is basically meaningless since the game alerts you atumatically when someone watches you

Really liked the concept, but the theme i believe was poorly implemented, the only thing spinning matters for is building up speed, but the game doesnt even tell you how much your charging, so it is difficult to know how to time your launches. 

For example, i usually spammed until there was no smoke coming from the ball, i assumed that meant it was maximum speed and launched, but later reralized if i launched before i "maxxed" the speed, i could lunch multiple times, or atleast that is what seemed to be happening. Either way, the game was not clear at all with the launch mechanichs.

Would also say the lach of a clear objective is bad, but i found the lanuching and exploring of the map very rewarding, so it compensates it very well.

I hate that baby...

Oh sorry, now a serious comment, beatiful concept, thought that there being no limit for the turns on the robot was gonna be a problem (in the sense of not providing a challenge), but hell, did I tremble with the baby music.took me a while to crack some puzzles, and think I was only able to beat some of them thanks to a bug (or at least what looks to me like a bug), but at the end of the day, it was fun and intense having to problem solve on the clock trying to run from and eldritch abomination called brent.

Just in case, i'll say that the bug i think i found is that when you spam jump, sometimes you double jump in the air, and if you're on a wall and there are multiple blocks, you can still jump on their edges. Maybe this was intended, but just wanted to comment it.


ps. Still hate you brent...

As others, I loved the beyblad inspiration, but i also found it quite difficult to understands how to win, figured i had to hit the other player, but somtimes that helped and other times it didnt. Overall I believe the main problem of the game is communications, of what you can do, what you need to do, what do you have to avoid, i never even understood what was the use ot Top, Spike, and Drain, the written explanations werent very clear both visually and verbally. 

Defintely enjoyed it and would like to see where this goes, but if you cant understand a game, how are you even expected to play it.

(1 edit)

Definitely regret not being able to put the music in, but i'm thankful the gameplay is enough to compensate. Thought it seemed pretty serious, was going for a looney toons/ old cartoon aestethic, which i embraced with the narrative but hey i appreciate the boldness honest review, i like that.

And as for the tomatos, should've probably fixed it, but time was running; will definitely take into account for the future. Thanks for the thoughtfull review, and good luck to you :D

Yeah, became aware that the keys werent displaying clearly too late, that's why i put em in the itch page for those who didnt get it. Also thought i wasnt that difficult, maybe i got too used to it while developing, but even trying it now is challenging to me even in normal. Happy you were able to andure to beat Seriously Difficult, thanks for playing my game :D

Definitely fun, i believe you managed to separate yourself enough (barely if i'm being honest) from Balatro with the implementation of "clock logic", modify numbers instead of cards, the jokers being cogs, and intead of making poker hands just roll the clock. 

But the fact that you just have to click a button an rely solely on luck really bothers me, there's not really a lot of space for strategy, and that's fine, but not sure it's my kind of game. 


Also, on another note, the colors were a little headachey for me, a little too bright and saturated; and the ui felt weird, seemed like you disconnected something that wasnt meant to be disconnected (by having some elements on the left and some on the right i mean). Just some things that seemed weird to me, but not neccessarily bad

Aside from the very pointed out unbalance issues, i think the game would benefit of more variety, more modifiers for the wheels, maybe negative money o division intead of multiplication; or even one that can destroy your wheel's. More than unbalance i believe the real issue is a lack of challenge, making this a complete mindless "number go up" experience. Which is fine, but if that's not what your after, definitely something worth working on. 

Very good Submission, great luck :D

Simple and Fun, though i found and uncanny similarity to some old games with the same gameplay. Quite sus...

So, loved the concept, but...

As the perfectionist , precision, and math lover, that I am; it became vrey frustrating to figure out the order of the operations (meaning, what comes first, addition/subtraction or multiplication/division), to the point that i got to desmos online scientific calculator to try and find out so that I could choose the number i put correctly. But ffter many attempts, I lost my patience and faith in myself to figure out what the order of opertations the game uses. Cuz every time i thought i got it, i got a different spin than the one i expected, and that introduced a new modifier to the operation, making me have to retype the operation in the calculator, see the possible new outcomes, and test them.

I never seemd to get it, so although i loved the concept, it became a tiring experience quite quick. Maybe disclosing what will be the order of operations, would be beneficial to a better player experience. Good Luck, you have a very creative and fun ideas :D

Nice Concept, it was really fun!!!

At first it was hard to catch other spin points, but once you get the hang of it you can make some serious "combos" and the flow feels great. Hope you develop this further :D

Doubt it, I got an Nvidia RTX 2060 and it is still laggy

that worked ,thanks a lot :D

Hi, I'm currently developing a game that wants to do something similar. Mostly because of optimization purposes, so I wanted to try the demo to know how much better it did compare to a 3d game in a Mac, but I'm not sure how I'm supposed to launch the game.  

I opened the .gmz file with the program TheUnarchiver, and got a folder with gmx files and other games files, so I'm sure I did something wrong, but not sure how to solve it though. Could anyone pls help me?

Thanks a lot! It even worked for my Mac w/ Catalina 10.15.7 :D