Yeah, I ended up spending a little too much time setting up the pixelation for the camera, but at least it turned out good.
Skai
Creator of
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The visual style was pretty cool, and I really enjoyed the level transition light flicker effect. For this being your first game, I'm extremely impressed with getting this much done within the given time. The only critiques I would have in terms of game design are to have some sort of visual indicators to make climbable surfaces stand out, or maybe using more common climbable objects like a ladder. Aside from that, I noticed the jump animation also doesn't end when you touch the ground, but I haven't tried the download version, so I don't know if it's different there. Also, the final puzzle felt a bit out of place, considering how the rest of the game expands on the puzzle mechanics of the levels before. So, I feel like it would've made more sense to end on the second last puzzle, where everything introduced in the game was used. Although with the amount of time we had in the jam, it's a bit harder to focus on level design. Overall, the atmosphere was great and brought together an interesting concept story-wise.
Thank you for the constructive feedback, and just checking out the game in general.
Not sure if the submission page updated, but I think my teammate should be listed with the game properly now. As for the bugs you mentioned, I also noticed the issue with the button when you slide on it. I kinda just forgot to adjust that before uploading the project, so I'm hoping to re-upload after the jam's done. Also, I'm not that experienced with WebGL, so the cursor and scene change glitches might take a bit to figure out for me.
The dial switching the position of objects in the world is a really cool concept, and having the little moments of waking up and drifting back into sleep is a nice touch to the setting of the game.
The only feedback that comes to mind is that the collision on the rocks got confusing in some scenarios, or would have gaps that I would fall in unexpectedly. The platforming is also a bit fast, considering the platforms are fairly small in most areas of the game.
Never even thought about doing a spot-the-difference type of game with this theme. I think I broke the jumpscare when I shot the right and wrong guy in the same room, leaving me stuck in a never-ending jumpscare camera position. So, I just refreshed the page and started over(maybe it works better in the download version). Aside from that, the overall atmosphere of the game was well executed, cool game.

