Thanks for checking out the game, wish I could've added more to it than just 2 levels tho.
Skai
Creator of
Recent community posts
Thank you for the constructive feedback, and just checking out the game in general.
Not sure if the submission page updated, but I think my teammate should be listed with the game properly now. As for the bugs you mentioned, I also noticed the issue with the button when you slide on it. I kinda just forgot to adjust that before uploading the project, so I'm hoping to re-upload after the jam's done. Also, I'm not that experienced with WebGL, so the cursor and scene change glitches might take a bit to figure out for me.
The dial switching the position of objects in the world is a really cool concept, and having the little moments of waking up and drifting back into sleep is a nice touch to the setting of the game.
The only feedback that comes to mind is that the collision on the rocks got confusing in some scenarios, or would have gaps that I would fall in unexpectedly. The platforming is also a bit fast, considering the platforms are fairly small in most areas of the game.
Never even thought about doing a spot-the-difference type of game with this theme. I think I broke the jumpscare when I shot the right and wrong guy in the same room, leaving me stuck in a never-ending jumpscare camera position. So, I just refreshed the page and started over(maybe it works better in the download version). Aside from that, the overall atmosphere of the game was well executed, cool game.

