I was only able to open up the Badgame.exe, and didn't get to the stuff in the screenshots for the game. Despite that, the game was missing some depth to the survival gameplay but was a conceptually cool using webs to stop drones from attacking. Being able to expand on that further could have made for a really cool experience. Good job for getting something in for the jam even with all the issues with the submission process, and bonus points for getting audio in.
Skai
Creator of
Recent community posts
I'm glad you were able to still find enjoyment in the exploration aspect of the game despite the launch glitch with the ball, and unclear instructions on how the game works. Unfortunately I'm not able to patch the glitch but I was able to adjust the How-To-Play section in the description of the game. Making the game was a little chaotic, so there are some things that have gone unnoticed or unfinished due to a lack of playtesting, but hopefully this little adjustment to the description can help better your experience playing the game.
Thanks for the feedback.
The visual style was pretty cool, and I really enjoyed the level transition light flicker effect. For this being your first game, I'm extremely impressed with getting this much done within the given time. The only critiques I would have in terms of game design are to have some sort of visual indicators to make climbable surfaces stand out, or maybe using more common climbable objects like a ladder. Aside from that, I noticed the jump animation also doesn't end when you touch the ground, but I haven't tried the download version, so I don't know if it's different there. Also, the final puzzle felt a bit out of place, considering how the rest of the game expands on the puzzle mechanics of the levels before. So, I feel like it would've made more sense to end on the second last puzzle, where everything introduced in the game was used. Although with the amount of time we had in the jam, it's a bit harder to focus on level design. Overall, the atmosphere was great and brought together an interesting concept story-wise.
Thank you for the constructive feedback, and just checking out the game in general.
Not sure if the submission page updated, but I think my teammate should be listed with the game properly now. As for the bugs you mentioned, I also noticed the issue with the button when you slide on it. I kinda just forgot to adjust that before uploading the project, so I'm hoping to re-upload after the jam's done. Also, I'm not that experienced with WebGL, so the cursor and scene change glitches might take a bit to figure out for me.
The dial switching the position of objects in the world is a really cool concept, and having the little moments of waking up and drifting back into sleep is a nice touch to the setting of the game.
The only feedback that comes to mind is that the collision on the rocks got confusing in some scenarios, or would have gaps that I would fall in unexpectedly. The platforming is also a bit fast, considering the platforms are fairly small in most areas of the game.
Never even thought about doing a spot-the-difference type of game with this theme. I think I broke the jumpscare when I shot the right and wrong guy in the same room, leaving me stuck in a never-ending jumpscare camera position. So, I just refreshed the page and started over(maybe it works better in the download version). Aside from that, the overall atmosphere of the game was well executed, cool game.


