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Hey, funny concept,  being caught between the chairs of the casino and trying to keep yourself, the customers, and the casino happy. I can almost imagine this being developed further into something like Papers, Please or Teller’s Duty. It’s impressive how much you drew.

A few possible improvements from my side:

  • The pacing could be a bit faster. I often felt like I was waiting a little too long for the next bet to come in.
  • You probably just didn’t have the time for this, but maybe let your UI actually represent the roulette table. The chips could be placed in the corresponding amounts on some kind of surface, and the player could choose between different balls. Honestly, I have no idea whether that’s how you would cheat at roulette.

In any case, really nice work.

And good luck with your graduation.

(+1)

Hey! Thank you so much for playing, for the detailed feedback, and for the graduation wishes! I really appreciate the comparison to Papers, Please—that was exactly the vibe I was going for.

You are completely right about the pacing. Because no new events are introduced after the first day, the gameplay falls into repetition. I had a ton of ideas to deepen that atmosphere (like showing the actual chips on the table, as you suggested!), but I couldn't dedicate the entire Game Jam duration to the project, so many of them had to remain just concepts.

Regarding the cheat mechanic, the ball is actually magnetic, not swapped! I plan to expand this into a core feature in the future: you will need to analyze the chip distribution on the table and strategically choose the most profitable number to force the ball into.

I am planning to continue developing this game, implement these missing features, and eventually release a more complete version. Thanks again for your time, your kind words, and your support!