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Tigin

7
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3
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7
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A member registered Jul 19, 2025 · View creator page →

Creator of

Recent community posts

Hey! Thank you so much for playing, for the detailed feedback, and for the graduation wishes! I really appreciate the comparison to Papers, Please—that was exactly the vibe I was going for.

You are completely right about the pacing. Because no new events are introduced after the first day, the gameplay falls into repetition. I had a ton of ideas to deepen that atmosphere (like showing the actual chips on the table, as you suggested!), but I couldn't dedicate the entire Game Jam duration to the project, so many of them had to remain just concepts.

Regarding the cheat mechanic, the ball is actually magnetic, not swapped! I plan to expand this into a core feature in the future: you will need to analyze the chip distribution on the table and strategically choose the most profitable number to force the ball into.

I am planning to continue developing this game, implement these missing features, and eventually release a more complete version. Thanks again for your time, your kind words, and your support!

Sorry for the confusion! It's a modern slang term that basically means 'That's the vibe' or 'Absolutely'. Thanks again for the encouragement! :) 

Thanks for playing! I know it's not perfect, but I'm happy you enjoyed the art. It was really fun to make!

Type shit!

I think I made it unnecessarily hard , I'm planning to add an easier version.  Thank you for playing and for the kind words. :)

Love the pixel art. I have weird problem when i push my volume up and volume down buttons character start running through left and i think there is a little delay in the hurt animation of chicken and bees.

Hi, thanks so much for the feedback! I've since adjusted the game to run directly in the browser, which I hope fixes the viewport issue you were seeing. It's also possible my map design felt a bit off.
There is nothing wrong with hitboxes, the main issue is Player's attack point isn't perfectly synced with the animation.