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Tigin

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A member registered Jul 19, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much. Glad you liked it!

(1 edit)

Thank you so much. Glad you love the idea and enjoyed the game. 

Hey! Thank you so much for playing, for the detailed feedback, and for the graduation wishes! I really appreciate the comparison to Papers, Please—that was exactly the vibe I was going for.

You are completely right about the pacing. Because no new events are introduced after the first day, the gameplay falls into repetition. I had a ton of ideas to deepen that atmosphere (like showing the actual chips on the table, as you suggested!), but I couldn't dedicate the entire Game Jam duration to the project, so many of them had to remain just concepts.

Regarding the cheat mechanic, the ball is actually magnetic, not swapped! I plan to expand this into a core feature in the future: you will need to analyze the chip distribution on the table and strategically choose the most profitable number to force the ball into.

I am planning to continue developing this game, implement these missing features, and eventually release a more complete version. Thanks again for your time, your kind words, and your support!

Sorry for the confusion! It's a modern slang term that basically means 'That's the vibe' or 'Absolutely'. Thanks again for the encouragement! :) 

Thanks for playing! I know it's not perfect, but I'm happy you enjoyed the art. It was really fun to make!

Type shit!

I think I made it unnecessarily hard , I'm planning to add an easier version.  Thank you for playing and for the kind words. :)

Love the pixel art. I have weird problem when i push my volume up and volume down buttons character start running through left and i think there is a little delay in the hurt animation of chicken and bees.

Hi, thanks so much for the feedback! I've since adjusted the game to run directly in the browser, which I hope fixes the viewport issue you were seeing. It's also possible my map design felt a bit off.
There is nothing wrong with hitboxes, the main issue is Player's attack point isn't perfectly synced with the animation.