Thank you so much. Glad you liked it!
Tigin
Creator of
Recent community posts
Hey! Thank you so much for playing, for the detailed feedback, and for the graduation wishes! I really appreciate the comparison to Papers, Please—that was exactly the vibe I was going for.
You are completely right about the pacing. Because no new events are introduced after the first day, the gameplay falls into repetition. I had a ton of ideas to deepen that atmosphere (like showing the actual chips on the table, as you suggested!), but I couldn't dedicate the entire Game Jam duration to the project, so many of them had to remain just concepts.
Regarding the cheat mechanic, the ball is actually magnetic, not swapped! I plan to expand this into a core feature in the future: you will need to analyze the chip distribution on the table and strategically choose the most profitable number to force the ball into.
I am planning to continue developing this game, implement these missing features, and eventually release a more complete version. Thanks again for your time, your kind words, and your support!
Hi, thanks so much for the feedback! I've since adjusted the game to run directly in the browser, which I hope fixes the viewport issue you were seeing. It's also possible my map design felt a bit off.
There is nothing wrong with hitboxes, the main issue is Player's attack point isn't perfectly synced with the animation.


