cool game! its very polished and i really liked how simple the visuals were. it was kind of relaxing but i was also kind of hoping to feel like i needed to think at all but it was mostly just spin until everything lined up. which wasn't bad but for me it got old rather quick. i also think removing the nodes was really not fun at all because it just made the game tedious, especially since it's really difficult to estimate where a planet will go as they go different distances (same degrees obviously just different orbit sizes.) overall though its a well polished game!
Viewing post in Under a Turning Sky jam comments
Thank you so much for playing and your thoughtful constructive feedback. I am leaning into keeping the nodes as i've had a lot of feedback like that. It was good to test out tho! Regarding difficulty scale - I was thinking about adding a move counter, limiting the number of movements before the signal died. This would mean that movement of the rings had direst implications and remove the "just spin till it matches", however - it would change the mood of the game. There is a lot to think on and many differenct directions it could go - but its been fantastic getting input from so many players!