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(+1)

I really like the concept, reminds me of inscryption but with rng actions
I think that, with some more love and polish, this can be a great game and what you did works as an excelent proof of concept

Thank you :>

and quick question is it just me or are the hobbits (the really short beardless guys) a little to strong?

i gave them low health but somewhat high defense (the top left number on the card) cause i thought it work well. and everytime i played through it felt like i could just leave like 4 of them on the board and and farm actions

also did any of the cards go invisible at any point?

I think I really didn't understood what some enemies, or combat mechanics, are supposed to do or behave.

I believe the readability of the cards can be enhanced by using a better resolution (or be ilegal and just scale the asset)
And indeed, for me the Action deck became invisible and unclickable at some point, which I believe caused a softlock

But as I said, what I did understand was pretty fun to play, and I like the idea of building a strong defense in order to survive and buy time for displaying more troops, is a really solid gameplay loop

ok thank you bery much for your feed back i was gonna do bug fixes today by based on the fact i am literaly half asleep right now thatll have to wait a bit :>