Fun concept that I weirdly didn't see yet on this jam. I love the low poly aestetic it looks really nice. Well done.
My only issue is that the dying animation feels weird because there is no visual transition between being alive and dead only a sound. I think stopping / launching the character would have been easier to understand because at first I was wondering if I died because I slowed down or because I hit the obstacle.
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We definitely plan on putting a death animation in the post jam version of the game we just didn't have time to make something that would look really good. Having just the death audio was a compromise for time during the jam but we have a LOT of really good plans for the future of the game. We absolutely 1000% appreciate the feedback and you trying it out!