Nice work there. It has a lot of vibes reminding me of Donut County and katamary damacy for the low poly aspect which is realy nice. Short but funny experience in itself.
For improvement I think you should play a little bit more on the desyncronisation of the camera zoom and the tornado size like making the zoom lower and lower and then making the tornado grow back to the camera level or the opposite to indicate your reached a new step.
AIRONE
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Fun concept that I weirdly didn't see yet on this jam. I love the low poly aestetic it looks really nice. Well done.
My only issue is that the dying animation feels weird because there is no visual transition between being alive and dead only a sound. I think stopping / launching the character would have been easier to understand because at first I was wondering if I died because I slowed down or because I hit the obstacle.
11/10 Best game of the jam I have played so far and it will probably stay that way.
I love that mechanic and I have always dreamed of making a game about it sadly i did not think of it for the jam.
The ballerina and clockwork art direction to go with it is such a masterpiece.
The level design is immaculate too I trully canno't find any fault on you project well done !!!
The art and animation are so gooooood !!! I'd say it lacks a bit of audio feedback to feel more impactfull but overall it is a really solid game on every point (I love boby's voice a lot).
I hope you will continue making games and that I wiil be able to see a larger scale project by your team one day because it is fantastic !!
Game art direction and music was soooooo good well done. One of the bests I have seen yet for this jam Id' love to see a longer version of this with a bit more story behind it.
In terms of gameplay tho it lacks a bit of something. I would say it feels a bit too rigid ? Maybe play a bit more with character velocity ? (Also the collision in the top of the shooting minigame stops you from hitting the monsters)
Small note : Why can't I bet my taxes instead of my life when making a deal with the devil :(
I am so sad because I love your spin on the idea and it is so creative and i'd love to enjoy you game but I can't seem to understand how to play :'(. My money keeps dissapearing while nothing happens and I don't know whats going on :O.
On another note the artistic direction is also really interesting so I hope you will keep making other game because you got someinteresting ideas there ^^
I see i do understand the vision for the tracks then and I love the approach (maybe you could have left the squary visual aspect as it is while rounding the collisions ?).
What I meant by free movement is that right now you can only go UP, LEFT, RIGHT, DOWN and I feel like it clashes a bit with the spinning mechanic thats lets you freely rotate your mouse in any direction. I don't know if I am clear enought sorry I am quite bad at explaining my thoughts.
Still you made a pretty nice game well done ^^
Damn one of the best games I have tried on this jam so far!! Amazing visuals and graphics and the idea behind the spin mechanic is awesome. My only issue is that while I love the idea of having levels were you need to play without the ball the player feels a little too heavy on its own making the levels a little bit frustrating.
Overall a 10/10 experience keep doing such amazing games !!
Loved the idea !! The use of the spin to acumulate speed is so creative too !!! The art style us super cute.
Sadly I lost my job well too many times today :'( but I really enjoyed it.
If I had just one thing to add. It would be nice to have a visual indicator of the acceleration in addition to the character twinkling when it is fully charged as it is quite hard to estimate it rn.
