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badnamesgames

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A member registered Sep 02, 2025 · View creator page →

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I was trying it on a slightly lower end laptop so it might be hardware related! I can try tomorrow on a better PC and see how it goes. I really feel like with some minor tweaks you genuinely have a great game here. I don't typically play the style of game but I would absolutely help with playtesting if you keep developing it

We definitely plan on putting a death animation in the post jam version of the game we just didn't have time to make something that would look really good. Having just the death audio was a compromise for time during the jam but we have a LOT of really good plans for the future of the game. We absolutely 1000% appreciate the feedback and you trying it out!

A death animation is definitely in the cards for the post jam version of the game when we have more time to make it look just right. And the audio issue is definitely hardware related. It does it on my laptop broswer that is super old and jank but it doesn't do it on my wife's PC that is really good. Oddly enough I did all the coding on the laptop and the downloadable version of the game runs fine it's just the browser for some reason lol. We plan on making the ramps/death obstacles more distinct as well because you're definitely not the first person to note it! Thank you so much for playing!

Solid ideas! We definitely plan on having more zones each with six different variants that will have progressive difficulty in the post jam version of the game. Definitely some boosters and powerups are on the to-do list! Thanks for playing

The post jam version is going to have more zones that will get progressively more difficult with more obstacles! It will also have a local high score screen so you can track your best distance a little easier! 2000 is a pretty solid score from what I'm hearing from other players

Thank you! I'm glad you had fun!

AWESOME concept but needs to be optimized a little bit. Was SUPER laggy on my laptop but the gameplay was definitely fun and I think the game has a lot of potential to be successful! 

Did not expect this game to be so addictive. Good gameplay loop and incremental stuff implemented. Love the ALMOST 1bit style choice as well! Great submission to the jam for sure. 

I experienced the same issues sometimes too and I'm not sure what the cause is but I think it's hardware related (it only happens to me on my ancient laptop). Hopefully it's something I can fix in the post jam version that we are going to work on. It's definitely worth downloading the computer version to experience the music because each level has an original custom track made by our sound guy and they're fire IMO. Thank you for playing the game 1000%!

The original very first version had jumping but it almost made it too easy and lead to some inconsistent controls because it's all physics based downhill movement instead of the traditional movement where the player is stationary and the world moves around you. I took it out and added a handful of ramps (the post jam version will have a LOT more variants) and it felt way better and added to the feeling of control. Thank you for playing and enjoying it! We wanted to make a point of having the game be as playable as possible so we're going to ultimately implement every type of control we can manage down to gyro controls. I'd like this game to be playable on a samsung smart fridge if possible lol.

Thank you! The artist on the team Timbo is spectacular and he made everything extra adorable! 

You definitely need to keep developing this game and finish it because similar to fidget spinners in real life I really didn't see the point until I started and I got completely hooked. I think with tweaked incremental mechanics and more than a single in game day it genuinely could be a hit. I know I would definitely play it personally because it would be great for a chatting stream game.

It's definitely at a decent spot so far! I'd say you have good content going for the beginning before implementing more things. It mostly just needs a touch of refining for the gameplay loop but with what you've got so far I don't doubt that you'll figure it out in no time.

The chunk sets for each "zone" are identical and each variant is atmospherically themed differently based on the original music that our sound guy makes. We plan on having multiple different "zones" in the final version of the game but for the sake of time during the jam we just went with one chunk set that we call "Muddy Hill" the next two we have planned are "Gridlock Grind" and "Macabre Maps" but we have SO MANY more ideas for chunk set styles and variants and they will definitely go up in difficulty I think. Muddy Hill is for sure going to be the easiest

I think what you've got is really fun and playable. Definitely a wild thing to whip up in seven days! I'd say if you run with this concept after the game jam you'll have a pretty successful game on your hands

I think something as simple as having a glow around the enemy and the player based on speed so you know when you're moving with more velocity would help determine the hit threshold a little better. I really like the idea though and think there are a few ways you can make it work

Cute concept for sure but the controls need a complete rework and maybe the camera follow distance. The terrain and geometry is a bit spotty as well. I'd say it's a decent prototype for the idea and it has the foundation of something super fun. Don't stop working on it and refine it some more and you'll have something great.

Tested it and I  LOVE the concept! If you're going to keep making this after the jam and need some music I've got a friend who would probably be more than happy to help! My ONLY note is that the delay from the song ending to the score popping up is a little bit long and the notes could be mapped a LITTLE bit better but everything else about it is fantastic. I love your mixed medium art style and will definitely play this again.

This game reminds me so heavily of a game called Flower that I played a long time ago but with a totally unique premise and mechanic. I genuinely feel like with some minor UI fixes and a bit more time this could be a cozy hit that people will definitely play! 

Great game! Aside from some spelling errors at the beginning (You used You're when you should have used your) it was a really great submission to the game jam! I think this game has a lot of potential and the concept for reloading and healing is SUPER fun! Keep up the good work and keep working on this game after the jam because you could have a hit here!

I honestly had no idea what was going on or what the parameters for me damaging the enemy vs them damaging me but it was definitely fun! I think with a good amount of work this could be a great concept for a game. 

Game doesn't work? Hope you get it working because the concept seems neat.

Overall this concept has a LOT of potential if you keep working on it and go in the right direction. Gameplay is fun. Audio could use some variation in the drill sound so it doesn't get insane when you add the drills. Also maybe making the initial time limit shorter so you have to upgrade the time limit because I unlocked all the drills after my first timer and was suddenly OP. Super fun though and great work for a game jam game.

After the jam we plan on putting in several more styles (with progressing difficulty) that will each have 6 variants of the tile sets. For the jam we wanted to make sure one was working well and giving at least a few fun runs. We REALLY appreciate you playing it

My only unsolicited recommendation is to maybe add an animation for the fast drop so it zips really quickly instead of the instant teleport style and maybe smoothing the rotation a little bit so it feels a BIT less snappy. Like it's swinging around to the new position a bit more than snapping to it. Overall though it was super super fun and I wish you loads of success

I have genuinely never in my life enjoyed a Tetris style game. It doesn't matter the flavor or spin (pun intended) that they've been given. That said: I had a TON of fun playing this! Legitimately a fresh concept and it fits the concept of the Jam to the letter. This has a TON of potential to actually catch on with Tetris fans if even a guy like me that doesn't enjoy the gameplay style had a good time playing it. 

This is a fun concept and good execution for a first project! I can see you adding a lot of polish to this if you keep working on it after the jam. Definitely has a lot of potential! 

It was made in Godot with assets made in blender and blockbench. Our sound guy used logic and other fiddly sound stuff for the music. 

Wow that's a phenomenal score! So glad you had fun! We're only going to keep making it better. After the jam we have even bigger more ambitious plans for the project.

Thank you for your rating! We definitely have a few things to tweak before the submission deadline for the jam and we have some plans for the game post jam that I'm pretty excited about! Really appreciate your time!

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I don't know if I've ever heard of it but I'll have to check it out! We were heavily inspired by the old downhill ski game and another one of my projects with a rolling ball as the playable character.

(EDIT: JUST LOOKED UP SLOPE AND IT LOOKS AWESOME! Definitely can see why you were reminded because it is a very similar concept but their design choice is pretty lit! I love that retro line art style any time I see it.)

Me and two friends decided to start a little indie studio/group and make submitting a game to this jam our first ever project we did together. So we put out Rolando: Spinnin is Winnin as the first game from Pickled Egg Studio https://badnamesgames.itch.io/rolando-spinnin-is-winnin is up for playtesting now since the core gameplay loop is there. We're still crunching to add stuff but it's playable and fun now! We would really appreciate some feedback if anyone has any! All assets, code and music were made after the concept for the jam was announced in house by Shenk and Timbo Johnson and all music was made in house by Cryptid Cabal. 

-Shenk

Literally the perfect game over screen for you lololol

My High score at time of publishing.

No matter how many people play this project I had so much fun making it with my friends. 

You already know my opinion. More Bubble Frog is always good Bubble Frog! Looking AMAZING so far! V is making some FIRE music for it and the game is really coming along.

I fully intend to revisit your game! I am going to be doing some streams of the amazing indie games I've come across in 2025 and you will definitely be featured with this project!

Had an absolute BLAST playing this game! The vibe and story are spectacular. The tank controls are intuitive and work with the fixed camera angles to add extra tension to the gameplay. Sound design is spectacular and creepy. Very few bugs experienced and the ones I did experience were IMMEDIATELY addressed by the dev and fixed. Check out my gameplay here (I didn't spoil the ending so you can experience it yourself) and consider supporting the dev.