Yea my wrist took a hit during all this playtesting ahahaha.
The first build I was using angular momentum to understand how much spinning was going on but I ended up having a well designed experience for my mouse sensitivity and low sensitivity people just could play the game. As for high sens people, it would be too easy.
Eventually researched and tried to implement the same logic as Osu! for the spinner and introduced dead zones to ease on the pain. Low sens is still challenging but more manageable.
As for the dizziness, there was a setting to minimize the shader vfx, did you happen to find it?
Thank you a lot for the feedback and for playing! Good luck with your own submission