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EvilGato

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A member registered 78 days ago · View creator page →

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What a cute little trip. I LOVED the different environments, what an interesting variety. The style's cohesive, and I confess I was a tiny bit scared because the last game was called Puppy Killer, but seems the puppy is safe here. 

I had no idea what to do so I kinda just breezed through the game in a minute clicking everything I could find, and that kinda worked out. Personally, I wished there was a bit more content but it was enjoyable all the same. The ending was interesting... Are we still in the dream? Are the dreams leaking out? 

Anyways, good work!

Oo, I loved this. The puzzles were really good, I think level 5 collisions were a bit wonky so I had some trouble but managed to push her at the right angle. Level 6, I have no idea what the intended solution was but I think I managed to cheese it by pushing her right when she was falling? 

The audio was pretty cute but it did get a tiny bit repetitive.. The sprites were really cute, especially liked the cover and the sparkles. My best time was 355:15?! 
The polish was great, loved that you had a speed up feature, and a pause menu. Though I noticed that if I tried pausing in the menu, it'd glitch out so I had to restart... but that doesn't take away the gameplay so it's perfectly fine. 

I definitely liked the physics. When she's on a platform, she moves with the platform. The QOL seemed pretty good there, no real complaints. Overall, great work!

Hah, sorry for the trouble, and I appreciate you playing the game multiple times- 
But that's actually such a great idea. If I update the game in the future, I think that's definitely the place to add new content so it can be a new route. 
So thank you so much!

I always get amazed by cool intros and animations, it immediately hooks me, wow. The jittery background is so so cool. I think the game has a lot of potential, especially with more content. 
The visuals are epic (the floating lights, the background holy shit),and the audio is amazing. It took me a while to figure out I can double tap into running faster, but everything was very intuitive. I even think some extra keys worked (like z instead of e?) The extra polish is great.

Love the lofi track!  And LOVED spamming the big attack.
Is there any physics involved? Would be cool if you had momentum that the big attacks would swing them a lot further or something. Especially liked the ladder idea too. 
Liked the controls, but arrow keys and jk is kinda awkward. Maybe an "z, x" option would be great?  
The sfxs were very silly too, the snores, and the baahs. Overall though, everything's excellent so great work!

You made this in 7???? 7 DAYS? The transitions and the responsiveness, even how the text wiggles, the rain holy shit. The music you made was insane too, had that ominous tone, and the radio song was great... 7 days, jesus.

But man this is hard. Radio + steering made sure my sleep was 0, but the game was hard. Toggling on and off the phone lasted me so long but then at 40% I started dozing off and that screwed me over. And when I got the hang of it, big Yahu called so I couldn't steer away. aaaaaa. I recently started driving too so this just gave me a huge new fear! Drive responsibly I suppose. 

Overall, insane work. 

AHHAHAAH, this was lovely... I thought it was a pretty creative take on the theme. I really loved how simple it was, was there a reason you went for mouse only? I know engines like godot have simple keybinds to assign actions really really fast, did you create this without an engine??

I think it was great, definitely agree with the other comments for keyboard support and being a bit faster if you hold it down. Audio was cute and cozy too, really good choices for that. I love the UI art too!

Ah, I'm so so so sorry for the confusion! 

The second ending was definitely meant to be the true end, there aren't extra endings at the moment. I didn't realize that it would have been such confusing wording...

And again, thank you guys for playing the game

The atmosphere was great. The  music at the beginning, which turned to wind, then just eerie silence just...felt terrifying. Music was great, though I wonder what happened as it just became silent, was that intentional too? 

The decisions were tricky. I can't just give her 3000 cat food huh. Loved the writing, but the intro and the effects got to be the coolest things I've seen. 

I did have to zoom in, I didn't find a fullscreen so I had to play it that way... It was quite enjoyable regardless. 

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Amazing work! Love the color change and how it still abides by the rules, but made it very clear which world was which. I wonder why the art reminded me of undertale (which is great!)

I think the best part is the gameplay and the idea itself. It's super creative, and it was fun building your own solutions to the thing... I really liked the polishes too. There was quite a bit of margin of error, which is always appreciated. 

The music was great too, good choice on the song. It sounded so wistful, I mean that's what a lot of sleep is like... I wish there were a few more tracks though. Roomba OP. 

Woah this was really hard. Man a platformer with crazy dash controls transitioning to geometry dash? That's cool as hell. 
Admittedly, like the others I did struggle with the difficulty. I must have spent a good 30-40 tries and in the end I gave up. Nice choice on the music, and sfx, the animation was simple and nice too. 

Oh yeah, I have a similar issue with overscoping, too. My past few games all had the issue of big ideas, and regretting it on the last day where I just had to throw everything together... 
I had a totally different idea as well this jam, but ended up reworking it too... 
Billiards sounds interesting too... But yeah, I do think the driving game would have done wonders. I loved Hill Climb Racing as a kid, I am curious how you'd manage the balance aspects... 

Ohhh, so it's a synthesizer for the sound effects. I never understood how they work but it seems like a very useful tool to have...

Anyways, thanks for replying! And great work on the game

I got up to 51 seconds! Wow, the dash feels amazing to me personally, I love how responsive it feels and it actually feels like a dash... But it makes sense that it's hard to control so it's a tradeoff of accuracy versus speed. 
You made it without an engine?! That's fricking cool. Would love to see more content personally, but I think this is the right amount of simple. 
I am curious... What was the initial plan for the game? 

Woah, this is an underrated gem. Gosh, it is really hard, I think the highest I got was 330? 

The visuals were great, I loved the animations which made good ambience from the fan, the windows, and even the new high score screen. The SFXs were juicy (did you make them all too?!) Music was great as well. Is this your first game jam? That's crazy insane talent!

This was very satisfying. I love the juice and the polish, every hit felt amazing. A LOT of little polishes. I loved how animated even the little buttons were, the flickering pause menu. Was there no fullscreen or did I miss it? I would have loved that. 
Music and sfx effects felt really good. Loved the roguelike uprades and looking forward to them.

This was pretty nice and cozy! How did you make so many puzzles though! That's so impressive. 
I liked the little animations and the music. It's super cute. 

Ohhh, it was the ear for one of them! I couldn't figure out that one.  That makes sense. I thought it was the perfect amount of simple, so it was a skill issue on my part. Great work on the game! 
 

I saw the devlogs so I'm actually impressed by how everything came together! The character is very cute, and I loved the hidden polishes about how the dithering worked when you got close to a block or whatnot. 
Wow, the physics system is one of the most creative things I've seen. If only there was a bit more time to polish some bugs, but I still managed to trial and error a lot of the levels. The boosted jumps were personally very hard for me!

Overall, great work!!

Woah, this was actually insane. The footsteps, the bells, the incorrect or correct decisions, this all felt very very very very in depth. The first day I was very confused about my decisions, because when do I ferry and when do I refuse? Do I want money? Is it that important? Who do I sacrifice? 
The art's incredible, the audio is great. Apart from a few spelling mistakes, everything was cohesive. And I assume that's cthulhu at the end. For 10 days, this is incredible. 

I loved the tutorial. The game was really cute, I kinda sucked at it a lot, but it took a while to figure out what made a sheep sick...
The face? The lack of a tail. The pimples. It took quite a lot of trial and error because a lot of the sheeps looked safe, and I couldn't figure out what was the issue when it became gameover. I think if the tutorial included what to look for, it would have made it a bit easier.

And the music was fire. 

So at first, I was dazzled by the visuals immediately. The art's incredible, the audio is great, and I liked the heartbeat sound.

I breezed through the first 3 levels. And I got hardstuck on the fourth, so after a few fails, I rechecked the tutorial and only then learnt I could dash. Which upped my game, but I still struggled a few more times...

Then I finally noticed the heartbeats had directional audio! I felt so stupid but using that as a cue, I managed to chase all the windows and finally won. I've actually amazed by the polish of the game. Everything feels great!

Aw yeah, we've all been there, I had issues finishing up my first game jam too. God, the 4 day limit sucks...

I dig the general gameplay, I haven't played another with the same mechanic yet, so props for that. I like the sfx, and the music was nice. I thought apples with worms also counted as red apples but they didn't?? So took my points off. And I kinda flunked the final one too.

All this time, I was suddenly remembering that one study called the "Invisible Gorilla" where viewers were instructed to count basketball passes, and being so focused on counting that they would completely ignore the environment around them, even when a gorilla showed up... I was wondering if something like that would happen, that would have been cool. 

Anyways, good work! 

I admit I was pleasantly surprised, you really managed to trick me. Using outside restarts to implement in the gameplay? Honestly the most genius thing I've seen here so far, wow!
The puzzles were nice and challenging, the narrative was nice, and the mechanics were pretty cool, so all and all really solid! 

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This is you guys' first game? It looks really good! The gameplay itself was very fun, I liked the sheer variety of missions and how creative some of them got. I didn't realize I could bat the ice until the 4th mission and I was like "you could do this all along?"

The art itself looks polished, the sfx was oddly charming, haha. Wish there was some music to groove to. The jumping was fine, but I realized you couldn't hold w to climb, you had to press it again midair to climb, so that took a bit to get used to. 

Overall, great work guys!

This was very enjoyable, I loved how the mechanics worked. The moment I shot the bullets, I was curious if I could shoot myself... Hah, I'm glad I could when I saw the mirrors later, and it just clicked. 

The music is really nice, and the art itself looks very polished. Movement felt very smooth, and the firing was satisfying, no complaints there. I'm especially glad when there's a restart button (especially a fast one) for convenience. 

Great work. 

That's one of the coolest intros I've seen. Honestly, you guys are insane, you've been in every major jam?! Crazy work... Especially the versatility in genres. 

I loved the lighting and the audio, and the card game itself was fun. I think it reminded me of either hitman or exploding kittens? Well, I won the game somehow by killing someone who had the bomb by reducing the timer, and the other two just failed their tasks. That was silly... I also liked how the headphones guy kept vibing even after being on the floor... 

Despite card games usually being multiplayer, the fact that it worked this well for singleplayer was very interesting. Does each npc have their own behaviors? That would be cool!

Ahhhhh, the cracked stone took me so long to figure out. So the tail basically breaks the rocks? I wasn't able to finish the game but it was pretty fun. The art itself was pretty cute and I liked the sfx. It'd be really good with some groovy music...
Loved that there's a restart feature. Especially since I realized you could softlock yourself. 
 Cool game!

Aaaaa, the menu has got to be the cutest menu I've seen. I had to use all my 3 brain cells to trial and error level II. The music is so cute and sfx is great, but it's the art that's really really cozy. Great work again!

AHAHAH, this is amazing. Very creative premise, I loved tinkering with EVERY little thing, and hearing the sound effects (and seeing the regular effects). It's extremely interactive, well played,

Definitely caught me off guard with the discord sound effects too, and a lot of the meme sounds. And let's go, a score of 400?

And hey, nice seeing you again in this new jam. Great work!

I went with the feed ending, and wow, I love the art style and the filter... The atmosphere was definitely a bit chilling, hah. I do agree with the other comment, as the first time I tried to fish, I tried to go down, and it went up after a certain point. Resetting fullscreen somehow fixed it but it felt a bit weird... I wonder if it's a cursor issue... 

Definitely creepy, I liked it!

Holy shit. I was surprised when there were no ratings yet but this is probably one of most creative things I've seen. The art is amazing, the music and sfx is amazing, all and all I really have no complaints. Well, it would have been nice if I could revert a purchase as I accidentally clicked next and spent my whole fortune on a phrase, but otherwise, wow. Incredible work, especially for just 4 days. 

Woah, this is kinda insane. The animations feel pretty well made, and nice to see a whole map. Gameplay wise, the two phases are something I haven't seen before, it's very interesting... It took a while to get the hang but I managed. The AI seems very interesting, their fleeing is good, and I got juked a bunch of times... The wolf ability is very very satisfying to use, it must have been a bit interesting to program that. Audio wise, nothing seemed lacking, I did have to turn down the sfx a bit for my own preference, and nice to see the accessibility menu. 

Oh, the thumbnail and the queen is pretty! The steak and asparagus and everything looked really nice together, I think the only thing that stood out was the font... I think a little different font would have been perfect to put it all together...

I only got a D rating, so I was really bad at this. The timer took a bit to figure out, but it was surprisingly very relaxing to keep cooking. I love how the music sped up as the timer approached 0. The music itself was very cute too!

3D games always impress me. The lighting and the sfx are amazing for one. Damn it Toby, it took me like 8 tries to just find the damn cat. I thought it'd be impossible to get everything in 1 minute but I managed to do it with 10 seconds to spare, so I'm pretty proud. The map design is really good, and I'm glad I could see the tornado appear. It would have been funny to fly away in the wind, but that might have been too costly... 

The game itself was pretty laggy sadly, it would spike every now and then, and it took quite a while to load. I don't think Firefox is the way but even chrome had to take a hit or two. I am grateful for the accessibility settings, it's really well made. And when opening the closet, sometimes the hitboxes would overlap so I would close the door instead of grabbing the beer, which was a tiny bit annoying.

Overall, for the jam, great work!

Pretty creative use of the theme! This game was a lot harder than I thought. I love the breaking effects, and the black hole visuals, and the mini-map was especially intuitive. 

I liked the controls, but the amount you could rotate was so little, making it really really hard! I couldn't reach the ending, but I was able to reach perhaps the 6th planet after quite some trial and error? Given the 4 day limit, the progress you made was really great, but it would have been nice to have checkpoints or a self-destruct button. 
Great work!

Thank you for playing it! 

Right now I don't think you need to overthink the elements, just go with the flow and see what special things pop up, it's made pretty easy. You're right, I think some players are more used to the 1234 weapon switching in video games, I'll add that as an option to remap things. 

I played yours too, good work!

This is definitely one of the more creative ones, I liked the general mechanics of it. Movement, run, and the aiming required quite a bit of skill. 
The music is pretty good, I like the sfxs too, and I liked the dithering in the background.

That being said, I got sad when the game restarted to the first level, instead of the round I was at so it was a pain to start from the beginning. The hitboxes were a bit deceiving too, I think it'd be a bit better if the hitboxes were a bit smaller so there wouldn't be a noticeable gap.

And I laughed when I saw the special effects of the dung dripping. Agh.  

Still, good work!

This is one of the more interesting premises, had no idea Maple Seeds worked like that! Experience wise, it's pretty cozy, I had a huge skill issue getting used to the tuck-flare controls, but once I figured you generally want to stay up, then go down for the rings, it became a lot easier... 

Ahhhh, I loved the general movement of how it moves, but I wonder if I would have liked to explore around and venture as a maple seed, rather than go for rings... It would have been a cool experience, just seeing the different bits of the environment. From what you have, the scenery looks pretty great!

From now on, whenever a game's 3d, I just launch on Chrome instead of Firefox, I wonder why it just runs better... Overall, great work!

16?!! I had that many?!


No wayyy, it's you from the discord server! Nice to see you again. The wupis love you too.

Thank you!