Aw yeah, we've all been there, I had issues finishing up my first game jam too. God, the 4 day limit sucks...
I dig the general gameplay, I haven't played another with the same mechanic yet, so props for that. I like the sfx, and the music was nice. I thought apples with worms also counted as red apples but they didn't?? So took my points off. And I kinda flunked the final one too.
All this time, I was suddenly remembering that one study called the "Invisible Gorilla" where viewers were instructed to count basketball passes, and being so focused on counting that they would completely ignore the environment around them, even when a gorilla showed up... I was wondering if something like that would happen, that would have been cool.
Anyways, good work!
EvilGato
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I admit I was pleasantly surprised, you really managed to trick me. Using outside restarts to implement in the gameplay? Honestly the most genius thing I've seen here so far, wow!
The puzzles were nice and challenging, the narrative was nice, and the mechanics were pretty cool, so all and all really solid!
This is you guys' first game? It looks really good! The gameplay itself was very fun, I liked the sheer variety of missions and how creative some of them got. I didn't realize I could bat the ice until the 4th mission and I was like "you could do this all along?"
The art itself looks polished, the sfx was oddly charming, haha. Wish there was some music to groove to. The jumping was fine, but I realized you couldn't hold w to climb, you had to press it again midair to climb, so that took a bit to get used to.
Overall, great work guys!
This was very enjoyable, I loved how the mechanics worked. The moment I shot the bullets, I was curious if I could shoot myself... Hah, I'm glad I could when I saw the mirrors later, and it just clicked.
The music is really nice, and the art itself looks very polished. Movement felt very smooth, and the firing was satisfying, no complaints there. I'm especially glad when there's a restart button (especially a fast one) for convenience.
Great work.
That's one of the coolest intros I've seen. Honestly, you guys are insane, you've been in every major jam?! Crazy work... Especially the versatility in genres.
I loved the lighting and the audio, and the card game itself was fun. I think it reminded me of either hitman or exploding kittens? Well, I won the game somehow by killing someone who had the bomb by reducing the timer, and the other two just failed their tasks. That was silly... I also liked how the headphones guy kept vibing even after being on the floor...
Despite card games usually being multiplayer, the fact that it worked this well for singleplayer was very interesting. Does each npc have their own behaviors? That would be cool!
Ahhhhh, the cracked stone took me so long to figure out. So the tail basically breaks the rocks? I wasn't able to finish the game but it was pretty fun. The art itself was pretty cute and I liked the sfx. It'd be really good with some groovy music...
Loved that there's a restart feature. Especially since I realized you could softlock yourself.
Cool game!
AHAHAH, this is amazing. Very creative premise, I loved tinkering with EVERY little thing, and hearing the sound effects (and seeing the regular effects). It's extremely interactive, well played,
Definitely caught me off guard with the discord sound effects too, and a lot of the meme sounds. And let's go, a score of 400?
And hey, nice seeing you again in this new jam. Great work!
I went with the feed ending, and wow, I love the art style and the filter... The atmosphere was definitely a bit chilling, hah. I do agree with the other comment, as the first time I tried to fish, I tried to go down, and it went up after a certain point. Resetting fullscreen somehow fixed it but it felt a bit weird... I wonder if it's a cursor issue...
Definitely creepy, I liked it!
Holy shit. I was surprised when there were no ratings yet but this is probably one of most creative things I've seen. The art is amazing, the music and sfx is amazing, all and all I really have no complaints. Well, it would have been nice if I could revert a purchase as I accidentally clicked next and spent my whole fortune on a phrase, but otherwise, wow. Incredible work, especially for just 4 days.
Woah, this is kinda insane. The animations feel pretty well made, and nice to see a whole map. Gameplay wise, the two phases are something I haven't seen before, it's very interesting... It took a while to get the hang but I managed. The AI seems very interesting, their fleeing is good, and I got juked a bunch of times... The wolf ability is very very satisfying to use, it must have been a bit interesting to program that. Audio wise, nothing seemed lacking, I did have to turn down the sfx a bit for my own preference, and nice to see the accessibility menu.
Oh, the thumbnail and the queen is pretty! The steak and asparagus and everything looked really nice together, I think the only thing that stood out was the font... I think a little different font would have been perfect to put it all together...
I only got a D rating, so I was really bad at this. The timer took a bit to figure out, but it was surprisingly very relaxing to keep cooking. I love how the music sped up as the timer approached 0. The music itself was very cute too!
3D games always impress me. The lighting and the sfx are amazing for one. Damn it Toby, it took me like 8 tries to just find the damn cat. I thought it'd be impossible to get everything in 1 minute but I managed to do it with 10 seconds to spare, so I'm pretty proud. The map design is really good, and I'm glad I could see the tornado appear. It would have been funny to fly away in the wind, but that might have been too costly...
The game itself was pretty laggy sadly, it would spike every now and then, and it took quite a while to load. I don't think Firefox is the way but even chrome had to take a hit or two. I am grateful for the accessibility settings, it's really well made. And when opening the closet, sometimes the hitboxes would overlap so I would close the door instead of grabbing the beer, which was a tiny bit annoying.
Overall, for the jam, great work!
Pretty creative use of the theme! This game was a lot harder than I thought. I love the breaking effects, and the black hole visuals, and the mini-map was especially intuitive.
I liked the controls, but the amount you could rotate was so little, making it really really hard! I couldn't reach the ending, but I was able to reach perhaps the 6th planet after quite some trial and error? Given the 4 day limit, the progress you made was really great, but it would have been nice to have checkpoints or a self-destruct button.
Great work!
Thank you for playing it!
Right now I don't think you need to overthink the elements, just go with the flow and see what special things pop up, it's made pretty easy. You're right, I think some players are more used to the 1234 weapon switching in video games, I'll add that as an option to remap things.
I played yours too, good work!
This is definitely one of the more creative ones, I liked the general mechanics of it. Movement, run, and the aiming required quite a bit of skill.
The music is pretty good, I like the sfxs too, and I liked the dithering in the background.
That being said, I got sad when the game restarted to the first level, instead of the round I was at so it was a pain to start from the beginning. The hitboxes were a bit deceiving too, I think it'd be a bit better if the hitboxes were a bit smaller so there wouldn't be a noticeable gap.
And I laughed when I saw the special effects of the dung dripping. Agh.
Still, good work!
This is one of the more interesting premises, had no idea Maple Seeds worked like that! Experience wise, it's pretty cozy, I had a huge skill issue getting used to the tuck-flare controls, but once I figured you generally want to stay up, then go down for the rings, it became a lot easier...
Ahhhh, I loved the general movement of how it moves, but I wonder if I would have liked to explore around and venture as a maple seed, rather than go for rings... It would have been a cool experience, just seeing the different bits of the environment. From what you have, the scenery looks pretty great!
From now on, whenever a game's 3d, I just launch on Chrome instead of Firefox, I wonder why it just runs better... Overall, great work!
Woah, thanks for the lengthy response. It's refreshing to get some constructive feedback.
Initially, the plan was to make different missions that would ideally force the player to use a variety of elements suited for each mission, but given the 7 day scope (I actually had less days to work on it though), it proved to be impossible so I had a last minute decision to just make it an endless instead of a bunch of unsatisfying missions. So, it's tragic and all I managed was a mini playground of sorts to just mess around. So, there was a system for potential, I just couldn't create the environment that would satisfy that potential.
It was definitely harder to read the AOEs spawning... Basically, some of the gobbos can throw oil! And if you throw fire, these oil spills can catch on fire (bad!). But once you use water elements, they turn into little steam piles which become friendly! But I suppose it was hard to read.
Let's go? Someone read the compendium?! Hah, I was wondering if I was shooting myself in the foot by adding a lot of flavor that most players would just not care about. Admittedly, a lot of the ui is currently stylistic over functional beyond the ult related content.
Anyways, thanks for playing the game!
You went for the Juniper Jam too? Impressive work, I love the 3d levels, and the aesthetics are stunning. Music sounds quite mystical and fits your overall game...
I was like this game is really really hard. Then I realized I could play as the marble and that made life so much easier. It really played like Ballance, and that was my childhood game. Even the vibe reminded me of it, but controlling the level itself was an unique twist. Still really difficult, but I had fun.
This jam is making me become a sucker for incremental games, haha.
The progression mechanic is actually quite interesting as a some upgrades have tradeoffs. A bigger yard might actually reduce the amount of grass you earn as it spreads it out, which makes it harder to burst things. The higher tier grasses offer more but require you to buy damage and spins, making them potentially better but right off the bet, a bit weaker.
The game itself is pretty simple, the art is cute and I love the sfx... Is there no bgm?
Amazing! All and all a very polished experience, I love how the experience got multiplicatively harder once you had to juggle multiple win conditions... The animations were super polished, love the audio (and the tensiony parts)
Overall really had some trouble on the reversed controls and the dizzy guy... Gahh. Great game design!
Love the mechanic! This was definitely one of the more unique uses of the theme... God it was so trippy, but I suppose that's what makes it fun...
Audio did not work on the first try, maybe a browser issue? A second restart and it worked fine after... God, after the first checkpoint I struggled so hard. Making sure I wasn't too fast but just fast enough to get on the spike was tricky...
It's the first work for most of you? Congrats!
Holy shit, the art's amazing. Had me hooked from the flashing intro, to the menu and the actual first scenes. The dialogue's hilarious, characters look amazing and humor is great and I LOVE the ambience of the dogs barking and the barks that'd appear in dialogue. Animation is sweeet.
As for the game itself, I do have a severe skill issue and got my ass kicked. Even in the tutorial. So clearly, rhythm games are not for me. Still, an extremely enjoyable experience.
Aw, this is pretty cute. I liked the lighting system, that part was really cool. Took me two minutes to find the web spinner because I'm dumb and kept trying to interact with the door and realized I could just walk in... I wish there were a few more upgrades or more things to do, but the two mini games are pretty good.
God, I love the CRT filter, though reduced was probably the best settings... I did not really get how the gameplay itself worked, some can jump so I dodged a few but I couldn't build up enough speed or spin to fight most of the enemies, I stat checked a few but it seemed I just had to take them head on.
As for audio, love for the music and the sfx effects were extremely funny and everything looked so polished!
Love that you get 100 coins if your pals die so you can't get soft locked


