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EvilGato

129
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A member registered 35 days ago · View creator page →

Creator of

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Thank you for playing it! 

Right now I don't think you need to overthink the elements, just go with the flow and see what special things pop up, it's made pretty easy. You're right, I think some players are more used to the 1234 weapon switching in video games, I'll add that as an option to remap things. 

I played yours too, good work!

This is definitely one of the more creative ones, I liked the general mechanics of it. Movement, run, and the aiming required quite a bit of skill. 
The music is pretty good, I like the sfxs too, and I liked the dithering in the background.

That being said, I got sad when the game restarted to the first level, instead of the round I was at so it was a pain to start from the beginning. The hitboxes were a bit deceiving too, I think it'd be a bit better if the hitboxes were a bit smaller so there wouldn't be a noticeable gap.

And I laughed when I saw the special effects of the dung dripping. Agh.  

Still, good work!

This is one of the more interesting premises, had no idea Maple Seeds worked like that! Experience wise, it's pretty cozy, I had a huge skill issue getting used to the tuck-flare controls, but once I figured you generally want to stay up, then go down for the rings, it became a lot easier... 

Ahhhh, I loved the general movement of how it moves, but I wonder if I would have liked to explore around and venture as a maple seed, rather than go for rings... It would have been a cool experience, just seeing the different bits of the environment. From what you have, the scenery looks pretty great!

From now on, whenever a game's 3d, I just launch on Chrome instead of Firefox, I wonder why it just runs better... Overall, great work!

16?!! I had that many?!


No wayyy, it's you from the discord server! Nice to see you again. The wupis love you too.

Thank you!

Ahah, thanks for playing! Maybe I should have made it start a bit slower so people get to try more things... Still, glad you had fun! 

Added your game to my list!

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Woah, thanks for the lengthy response. It's refreshing to get some constructive feedback. 

Initially, the plan was to make different missions that would ideally force the player to use a variety of elements suited for each mission, but given the 7 day scope (I actually had less days to work on it though), it proved to be impossible so I had a last minute decision to just make it an endless instead of a bunch of unsatisfying missions. So, it's tragic and all I managed was a mini playground of sorts to just mess around. So, there was a system for potential, I just couldn't create the environment that would satisfy that potential.  

It was definitely harder to read the AOEs spawning... Basically, some of the gobbos can throw oil! And if you throw fire, these oil spills can catch on fire (bad!). But once you use water elements, they turn into little steam piles which become friendly! But I suppose it was hard to read. 

Let's go? Someone read the compendium?! Hah, I was wondering if I was shooting myself in the foot by adding a lot of flavor that most players would just not care about. Admittedly, a lot of the ui is currently stylistic over functional beyond the ult related content. 

Anyways, thanks for playing the game!

I got roughly up to a minute! Took a few times to get the hang of the hitboxes (it felt a little off vertically so I had to be a bit more careful on later tries) 
Love the sfx, the spin animation and the music! Ui and readability was really good too.

Thank you! I'm glad you noticed all the little features, I had a lot of fun making the skins.

Thanks so much! I'm glad you had enjoyed it!

Yooo, Cxbane! Nice to see you again. 
Thanks for playing the game! Glad the fireballing experience was enjoyable. 

Thank you so much! Yeah I really wanted to make the core loop itself entertaining, so I had to sacrifice a lot of the content sadly... 

Thanks for the review!

I think I'm gonna be sued for damages in carpal tunnel syndrome at this rate... I should add a disclaimer... 

But thanks for playing! 

(And as always there's an auto spin feature in the settings)

You went for the Juniper Jam too? Impressive work, I love the 3d levels, and the aesthetics are stunning. Music sounds quite mystical and fits your overall game... 

I was like this game is really really hard. Then I realized I could play as the marble and that made life so much easier. It really played like Ballance, and that was my childhood game. Even the vibe reminded me of it, but controlling the level itself was an unique twist. Still really difficult, but I had fun. 

This jam is making me become a sucker for incremental games, haha. 

The progression mechanic is actually quite interesting as a some upgrades have tradeoffs. A bigger yard might actually reduce the amount of grass you earn as it spreads it out, which makes it harder to burst things. The higher tier grasses offer more but require you to buy damage and spins, making them potentially better but right off the bet, a bit weaker. 

The game itself is pretty simple, the art is cute and I love the sfx... Is there no bgm? 

The visuals were pretty cute, I've never played Kuru Kuru Kururin (thought it was a catchphrase) and the gameplay itself was pretty fun. Audio would have added so much to the experience.... I like that you can speed up the spin and the stick thingy, which does set the skill ceiling a lot higher. 

Amazing! All and all a very polished experience, I love how the experience got multiplicatively harder once you had to juggle multiple win conditions... The animations were super polished, love the audio (and the tensiony parts)

Overall really had some trouble on the reversed controls and the dizzy guy... Gahh. Great game design!

I wanted the players to discover it but there is a section in the compendium for techs!

You can infinitely dash on the ice trail, dashing in and out of wind zones give dash refunds, and you can practically infinitely dash in wind ults!

And thanks for playing!

I'm so dumb, you can tap the mousewheel instead of spinning it? 

Loved the game, the mus, the music, the art. Can't believe I got addicted enough to get all the upgrades. 

I clicked start and started laughing from the audio. Then got jumped by 9000 rockets. The physics, the recoil and the rocket jumps were very fun... You can go insanely high if you time it together huh. Love that you just need a few shots to destroy all of them. 

Love the mechanic! This was definitely one of the more unique uses of the theme... God it was so trippy, but I suppose that's what makes it fun... 

Audio did not work on the first try, maybe a browser issue? A second restart and it worked fine after... God, after the first checkpoint I struggled so hard. Making sure I wasn't too fast but just fast enough to get on the spike was tricky... 

It's the first work for most of you? Congrats! 

This was just adorable... Doggo only got second place but he already won in my heart... It reminds me of a flash game i used to play called Duck Life actually, pretty cozy loop... I'm surprised that the 5000 beach balls did not make it lag at all, pretty impressive... 

Woah, that's super impressive actually. Genius. I'm jealous I didn't think of it... I play on higher sens so I didn't notice but fair play! Thank you!

Holy shit, the art's amazing. Had me hooked from the flashing intro, to the menu and the actual first scenes. The dialogue's hilarious, characters look amazing and humor is great and I LOVE the ambience of the dogs barking and the barks that'd appear in dialogue. Animation is sweeet.

As for the game itself, I do have a severe skill issue and got my ass kicked. Even in the tutorial. So clearly, rhythm games are not for me. Still, an extremely enjoyable experience. 

Aw, this is pretty cute. I liked the lighting system, that  part was really cool. Took me two minutes to find the web spinner because I'm dumb and kept trying to interact with the door and realized I could just walk in... I wish there were a few more upgrades or more things to do, but the two mini games are pretty good. 

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God, I love the CRT filter, though reduced was probably the best settings... I did not really get how the gameplay itself worked, some can jump so I dodged a few but I couldn't build up enough speed or spin to fight most of the enemies, I stat checked a few but it seemed I just had to take them head on.   As for audio, love for the music and the sfx effects were extremely funny and everything looked so polished!

Love that you get 100 coins if your pals die so you can't get soft locked

I thought I'd have to spam clicks but having to do it to a rhythm and getting to use the spacebar wasn't that bad actually... I had to focus up quite a bit... The game does start a bit slow huh, but you can get insane multipliers... The ghost kid does come in clutch a bit...
And ah poor guy, having to keep spinning after your 5th vomit has gotta be hell on earth. 

The UI is pretty clean, I like the overall look of the game, the spinner was great and the style is nice. 
Still, I wished there was true fullscreen, it was a bit hard to make out all the text... If the font was bigger, that'd work too. 
I did not expect the mini games and took a few to get the hang of it... And I can't overloading it at first, but I managed to reach 5000!
Pretty fun game. 

Thank you, thank you! 

The paper cutout style is amazing! I also love how the ambience cuts off before a shot, aaaaa the tension. I won a few by dumb luck, what an interesting game... 

I am curious about the mysterious voice and the lore behind this... 

Oh to be a kitty striving for samsara... 
Cute art!! I love the spawning animations and the cute art! With the 2x multiplier, it got pretty easy to win the game... Just don't buy anything except for the spinner thing, and survive each round and tada? The combat was interesting, I don't see much games with limited ammo... 
Cute concept!

Second PICO-8 game I've seen this jam, which is interesting... It played similar to another jam game, I believe it was TO THE MOON?

I loved this one too, the jumps on coins was fun, and once you got propeller and cat food, you could practically go up infinitely, and just cycle through. There was a win condition?! I was in space for sooo long too. Cute art and sfx!

Aw the "Cut the Rope"-esque icons are really cute!

I found the meta to just overshoot it a tiny bit, then let it come back... I got up to like 12 or so, so it really wasn't much. Good work!

Hey, thanks for playing! (And I'm sensing a very common pattern in the feedback of the comments)

In hindsight, I realize I may have very high cursor sens, but I assume not everyone plays on such sens... There is an auto spin feature in the settings you can toggle on for ease of access!

(And woah, you guys made 50 levels in your game?! Added to my list) 

This is adorable... And nostalgic, this reminds me of the one game I played as a kid. Hamster Ball! Though the gameplay is really more like Ballance... 

I sadly got stuck in some weird corner so I had to give it a restart and try again.  The game itself was fairly challenging, no way I'm hitting any records. Good work. 

Oo, thank you for the ideas! These sound pretty neat, I might steal a few of them... 
I do want to add more depth. As of right now, I do have a few interactions... Wind reflects bullets , water cleans up oil spills and earth is effective against those shield guys... And some enemies do have wind resist, and red ones can explode if you hit them with fire (which deals explosion damage to you)
But I do think right now, it is overtuned to make it easy for the player, where they can get away with a lot of things... 

This was a cute experience! The music made me feel extremely nostalgic for a memory I don't have, and made me feel really sad. My apologies to that one planet I spawned right on top of the sun... Never had a chance. 

Pico-8, that's the first I heard of the engine and wow, it's so limited, which makes it even more impressive. 

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Thanks for playing the game! (and my apologies to your arm...)

What kind of enemies would you think be fun?
(Also I added an auto spin feature in settings for accessibility. )

Oh my god I'm literally in hell man. I spinned it 9 times, and 9 times it landed on red. (It did spin to green the next time)
I'm actually spinning for my own demise...
PLEASE add PITY. 

The gameplay itself was pretty simple, and challenging. Fair amount of enemy variety, I think it has potential. The shooting's pretty nice too. Congrats on your first game jam!

Your first jam?! Wow I never would have expected that given the quality.

This is my second actually, I had my first a week ago, and I wanted to make some more games.