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(1 edit) (+1)

As expected knowing all you folks, the game looks, sounds, and plays brilliantly. Damn good job, y'all! I really sucked at timing some of the "jumps", and considering I have the platformer skills of a poorly-aged lemon, I'd say that's a good difficulty curve. Rad work, folks! :D

(+1)

Haha thanks Jordan! I even have trouble with timing the jumps at points because the character is very weighty. Glad you enjoyed it and that we got the difficulty curve right! The big issue last year was with the difficulty so I've erred on the side of easiness, and that seems to work!