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I didn't discover I could dash until I've read the comments here. I guess I could've also found that there was a dash if I had read the instructions, so my bad on that :P

First attempt without the dash I just died without really understanding why. Second attempt with knowledge about SP and the dash I got through.

What I've got to say is that it's hard to control the beyblade, as it slides too fast.

Additionally, I didn't really understand that I was dashing when pressing RMB. From what I've understood, it kinda feels like dashing is also tied to being on the move (pressing WASD). I tried dashing while not pressing WASD but still on movement and I got an immediate stop.

I somewhat understand when I hit an enemy as it is a direct body hit and I get knocked as an effect, but apart from that there's no feel of contact (sound, vfx). Same goes for the walls. I assume the walls make me lose SP (?)

Another potential design improvement would be the overall map. It's a big map for such a tiny fight between these two beyblades. Without the pointing arrow that another reviewer suggested, it would've been even more taxing such a big map.

I appreciated your work on the visuals.

Either way, solid effort for a jam build. Good luck out there! Cheers,

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Thanks for trying my game! The arrow was already there, that other comment or was suggesting something different. The beyblade being hard to control is kind intentional, as it encourages using the dash as correction for slippery movement, tho it is my bad i didn't make sure that if there's no input, dash still happens. The collisions reducing SP was also mentioned in the instructions. Also I don't know why you had no sfx, there is one there, another commentor also said it and they liked it, it sounds like metal striking. Maybe it bugged on the web build? Or you accidently had the volume too low or webside muted? There's sfx for the spinning, collisions and a battle theme that can be turned off and on. If possible, i recommend you to retry the web one, after making sure nothing is muted, or downloadable one, it shouldn't have audio bugs if it was something with the web not loading correctly.