I didn't discover I could dash until I've read the comments here. I guess I could've also found that there was a dash if I had read the instructions, so my bad on that :P
First attempt without the dash I just died without really understanding why. Second attempt with knowledge about SP and the dash I got through.
What I've got to say is that it's hard to control the beyblade, as it slides too fast.
Additionally, I didn't really understand that I was dashing when pressing RMB. From what I've understood, it kinda feels like dashing is also tied to being on the move (pressing WASD). I tried dashing while not pressing WASD but still on movement and I got an immediate stop.
I somewhat understand when I hit an enemy as it is a direct body hit and I get knocked as an effect, but apart from that there's no feel of contact (sound, vfx). Same goes for the walls. I assume the walls make me lose SP (?)
Another potential design improvement would be the overall map. It's a big map for such a tiny fight between these two beyblades. Without the pointing arrow that another reviewer suggested, it would've been even more taxing such a big map.
I appreciated your work on the visuals.
Either way, solid effort for a jam build. Good luck out there! Cheers,