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(1 edit)

Thanks for trying my game! The arrow was already there, that other comment or was suggesting something different. The beyblade being hard to control is kind intentional, as it encourages using the dash as correction for slippery movement, tho it is my bad i didn't make sure that if there's no input, dash still happens. The collisions reducing SP was also mentioned in the instructions. Also I don't know why you had no sfx, there is one there, another commentor also said it and they liked it, it sounds like metal striking. Maybe it bugged on the web build? Or you accidently had the volume too low or webside muted? There's sfx for the spinning, collisions and a battle theme that can be turned off and on. If possible, i recommend you to retry the web one, after making sure nothing is muted, or downloadable one, it shouldn't have audio bugs if it was something with the web not loading correctly.