The themed minigames are a nice touch, and overall this is a great idea. Where it had some trouble for me was in the way the art style interacted with the movement-based minigames. The movement of drones, doll, spikes, and road details didn't seem to have any relation to each other, which made it hard to tell where the doll was in relation to the obstacles. The bottle spinning in a different plane than the stop indicator made that weirdly difficult as well. I also couldn't figure out what beats the buttons in the rhythym game were supposed to match up with. The art style is very cute otherwise.