Thank you so much for your support! Look forward to seeing what the judges think about it!
Barkhalla Studios
Creator of
Recent community posts
Hi, thank you so much for your words!
We wanted to submit more levels, but unfortunately we did not have much time given the logistics with family and other jobs, but it was the idea: that people felt how easy the beginner levels are and then get a bit stuck in the advanced tab for a while. We think we will continue developing this after the game, so we will definitely add more stuff!
However, we had not thought of boss levels at all, that is quite interesting and very much worth giving a try!
Thanks again for your feedback, we really appreciate it!
Thank you so much! Really good that you mention the difficulty! We were a bit worried it might feel too easy at first. The idea was to let the player get comfortable with the mechanics and then make the last levels more challenging, so I’m glad that worked for you =). We still have a few more ideas, but let’s see if we have enough time to add them. Thanks again for playing and for the kind words!
Hey, thank you so much for the feedback! There are actually some movement limitations, but you’re right, they’re not clear enough yet (and, to be honest, probably not strict enough either).
I wanted to get the core loop out there already so people could try it, but I’ll keep tweaking the rules and presentation to make it cooler and easier to understand.
And don’t worry at all about posting in different places! Thanks again, really appreciate it!
Hey, thank you so much for the feedback! There are actually some movement limitations, but you’re right, they’re not clear enough yet (and, to be honest, probably not strict enough either).
I wanted to get the core loop out there already so people could try it, but I’ll keep tweaking the rules and presentation to make it cooler and easier to understand.
And don’t worry at all about posting in different places! Thanks again, really appreciate it!
Thanks a lot for playing, We are really glad you enjoyed it!
That’s fair feedback. The theme actually wasn’t an afterthought, we spent quite a while brainstorming how to connect “spin” to journalism. In the end, we decided to make the spinning mechanic represent the topic itself rather than the act of investigating the headlines, which is why the minigames focus more on the situations surrounding each story.
And thanks for pointing out the MJ level! That’s a good observation. We noticed during testing that most players naturally focus on the rhythm prompts, so bringing MJ closer to the gameplay area would definitely help make the animation more noticeable.




