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Barkhalla Studios

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A member registered Nov 14, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for your support!  Look forward to seeing what the judges think about it!

We agree on that, even though it was intended to be done with a hilarious tone, these topics need to be addressed! Thanks for your words!

hahah the artist is the best emerging Spanish artist ever!  Thanks for your nice words!

Thanks! 

Thank you so much for passing by!  

Thanks!    

Atentamente, ChatGPT hahaha

¡Muchas gracias!

Thanks for the nice words!!   

cool that you liked it! 

thanks!  We put a lot of care into the UI and music, so it’s great to hear that they worked well together!

Thanks for the nice comment!  We are happy that you liked the art and balancing!  We wanted to add some harder levels but we ran out of time unfortunately! 

Hi! Hope I can reach a lot of young people like this then hahah Thank you so much for the kind words! 

Thank you so much for such a nice comment! We are happy that you liked the level design, and yeah, finding ways to circle back was challenging also for us in the creation but very fun to implement! 

Heyyy! Nice! Too short, or you want more?

Cool to read this!

Glad that you liked it!

Thank you so much for your support, Keenan! I opted for a chill hand-drawn shitty-done style that somehow fits the vibe of the game! It would be great with some of your music, though! Next time!

Hi, thank you so much for your words! 

We wanted to submit more levels, but unfortunately we did not have much time given the logistics with family and other jobs, but it was the idea: that people felt how easy the beginner levels are and then get a bit stuck in the advanced tab for a while.  We think we will continue developing this after the game, so we will definitely add more stuff!

However, we had not thought of boss levels at all, that is quite interesting and very much worth giving a try! 

Thanks again for your feedback, we really appreciate it!

I agree on that, we added bombs and walls too, we tried to add cursed tiles (ones that you only unlock if you merge around, but it did not fit well), but the portals give you that freshness you need to be able to thing strategically in two / three different points of the grid, we love it too!

Thanks for your words!  Balancing the difficulty has been the biggest challenge of all here, also tried out different mechanics that did not fit very well in the game, so I am relatively happy with the ones we have now! 

Hey thanks for your comment!  I am glad people liked it!  I also loved how cute your game is! 

Thanks for playing! 

Cool that you think so! I am working for a newspaper and I wanted to try out some logic games so that I can come with them and show that the game had some kind of traction, so I really appreciate that you think like that! 

Hey!  Nice game, like the art a lot, I would add there a couple of roguelite elements and you have a solid game! 

Hi!   Very nice idea, love the art and it keeps you engaged!  Nice mechanics! 

Thank you so much! Really good that you mention the difficulty! We were a bit worried it might feel too easy at first. The idea was to let the player get comfortable with the mechanics and then make the last levels more challenging, so I’m glad that worked for you =). We still have a few more ideas, but let’s see if we have enough time to add them. Thanks again for playing and for the kind words!

Thank you!  💪

I agree!  Super polished!  Congratulations on this, it is really cool!

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Hey!  Thank you so much for trying out the game  (and getting until  the end!).
We keep thinking of new mechanics to add to generate more challenging levels! Stay tuned!

Nice game, Harry! I do not remember anything about this (my teacher at school would kill me for this), but it is supernice to get points for mixing stuff! Really nice theme use for Hex and Merge! Congratulations! 

Thank you so much for the support! And yes, we wanted the game juice to be present with nice animations! We are happy you like them!

Hey, thank you so much for the nice comment!  

Love it!  Very good job,  love the roguelite mechanics here! 

Yeah, cool that you are there!  Maybe this is the spark you need to participate in the next one!

Hey, thank you so much for the feedback! There are actually some movement limitations, but you’re right, they’re not clear enough yet (and, to be honest, probably not strict enough either).

I wanted to get the core loop out there already so people could try it, but I’ll keep tweaking the rules and presentation to make it cooler and easier to understand.

And don’t worry at all about posting in different places! Thanks again, really appreciate it!

Hey, thank you so much for the feedback! There are actually some movement limitations, but you’re right, they’re not clear enough yet (and, to be honest, probably not strict enough either).

I wanted to get the core loop out there already so people could try it, but I’ll keep tweaking the rules and presentation to make it cooler and easier to understand.

And don’t worry at all about posting in different places! Thanks again, really appreciate it!

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Thanks! By the way, thanks to your question, I learnt that we can use C++!  Good that you asked! 

Thanks a lot! I wanted to submit already, but will keep adding some updates! 

Thanks a lot for playing, We are really glad you enjoyed it!

That’s fair feedback. The theme actually wasn’t an afterthought, we spent quite a while brainstorming how to connect “spin” to journalism. In the end, we decided to make the spinning mechanic represent the topic itself rather than the act of investigating the headlines, which is why the minigames focus more on the situations surrounding each story.

And thanks for pointing out the MJ level! That’s a good observation. We noticed during testing that most players naturally focus on the rhythm prompts, so bringing MJ closer to the gameplay area would definitely help make the animation more noticeable.

Funny game!   Also was not ready for the seriousness of the game hahah