Thank you!! that means a LOT
for the background bit, i actually gave that a lot o thought, i needed a way to make the Player and the Platforms stand out against the parallax heavy and shape full background while keeping it and the player both Blue, tried blurring and it was eye hurting, and every other way just meant more compromises, i ended up selecting the pixel method because it fits the black holes(the hazards) aesthetic and so they complement each other!