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Guilred

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A member registered Feb 04, 2025 · View creator page →

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This looks very dreamy :O i also love how the motion blur adds to the intensity and dramaticness of the launch! and this being submitted 14 seconds before the deadline is just hilarious xD🔥

This is genuinely one of the BEST interpretations of the theme in this jam!! it excels Idea-wise And Content-wise, i also had a lot of fun figuring out intricate sequences!

That's such a thoughtful review! :O i wish i could have one xD

You had way more potential considering this is a 5 hour entry! you should use github for the upcoming projects ;) 

Thank You for making Orbit Gold :D

Surprisingly requires very deep thought to analyse your situation at every moment and decide the button region to hover the shape onto! Great job at designing such complex & Enjoyable system :D

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Thank you!! that means a LOT

for the background bit, i actually gave that a lot o thought, i needed a way to make the Player and the Platforms stand out against the parallax heavy and shape full background while keeping it and the player both Blue, tried blurring and it was eye hurting, and every other way just meant more compromises, i ended up selecting the pixel method because it fits the black holes(the hazards) aesthetic and so they complement each other!

ACTUALLY REALLY FUN!! Great Great Job.

Lovely pixel art! i also highly recommend making & linking a quick gameplay video

Platforming was pretty hard because i couldn't see where my feet land, But the idea is VERY solid!! spinning/cycling through parallel dimensions to construct a winning route is such a cool interpretation :O 

Amazing game idea! the art and ui are also pretty charming

Thank you! and Oh! that's actually an essential thing i didn't notice i left out :O

Classic well implemented numbers go up game i love it! The UI is very smooth too, and the sfx is just so satisfying :)

Really fun and addictive! i got a high score of 100 :)

322k Score run :) really liked these assets and the UI interactivity!

These visuals are pretty good, and it's fun to play around with combinations :)

For Sure!

Cenima Absolute xD

This was horrifying! you did a great job on such atmosphere, also you should consider locking the mouse cursor to the center of the screen so yawing camera is better :D

The game is Vvery fun!! i feel pretty cool playing it xD the audio is also very great!

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This is very cute and fun! would Seriously Highly recommend adding a gameplay video ASAP!!

never thought of it! would definitely have applied this if i knew about it earlier :)

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it is pretty simple and intuitive and a very creative idea! i also liked the audio :)

a few points for improvement:

  • the sequence animation should be skippable so more time is spent playing!
  • the waves could be either: slower or less frequent or even better the region they'll target is marked by being pulsed red!
  • the removed screws can be restored? (this depends on your vision)

Okay! for the bayblade disappearance, it was exactly as i moved from level 1 to level 2, so it was there in level 1, but not in level 2, the trail kept working tho!
I concluded the leaderboard is the reason the game is crashing because the leader board UI would appear, and right then is when the game stops running, probably some unhandled network problem or race condition! if you're welling to continue on this game past this jam then Good luck! it is quite the fun game.

This is Very fun and clean! Great job on coming up with such fun gameloop :D

This is just Terrifying Oooh my god, the overall scene makes everything feel real and in place... the theme implementation can't be any better, tho it is Spin-To-Not-Lose rather than Spin-To-Win 🔥🔥

Actually really fun concept! i reached 201200 depth xD the gradual speed increase was really satisfying, also i noticed the subtle thing that the diamond generation tries to be in a continuous line! well done

the Trail the bayblade leaves is super satisfying! the idea of the leaderboard is also very smart, i wish i considered it but congrates!

the two bugs i encountered were the bayblade disappearing and the leaderboard crashing the game, but that's totally okay considering this is a Jam entry and the important part is the idea!

Sword swinging is very satisfying! i might or might have not just spam swung to fight xD In this type of games which relies on waves i would advice that you add health that's also restorable! the wheel sound effects are also very cool :)

Quite a Fan ( ;) ;) ;) ;) ) of this game's idea! it is not easy to keep these 4 twins satisfied xD

Gameplay loop is well designed! the pixel art is also charming, i didn't find the enemy attacks that annoying but that problem can be Easily avoided by the classic sfx advice which is Randomizing the pitch of the sfx every time it is played WHEN it is expect to be played so much. Another really cool thing to always keep in mind is to use subtle effect based backgrounds where possible (in the main menu, on the arena ground..), not hard since you're using unity or even godot!

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i am going to push through and download the 300MB xD

Edit: this was textbook gambli- i mean spinning! nice little randomized text you got in the main manu xD

i would also suggest adding some graphics toggle next time for low end devices :)

thank you!

i am Very thrilled to hear that this was your experience!! nothing is perfect especially for a jam game so i totally accept those notes :D

What in the world have i just played O_O

Really lovely! I would however recommend that you make the progression faster or of higher acceleration so that voters don't get bored fast ;)

I really liked the idea! it is wished though that i could rotate the rings multiple times, maybe their reset depended on the higher frequency notes than the major notes that cause a robot action

Was really funny xD great job

You seem to have uploaded a Debug build, which causes big file size and slower startups, i suggest that you reExport it in release mode :D

thank you! 🌵👑