This looks very dreamy :O i also love how the motion blur adds to the intensity and dramaticness of the launch! and this being submitted 14 seconds before the deadline is just hilarious xD🔥
Guilred
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Thank you!! that means a LOT
for the background bit, i actually gave that a lot o thought, i needed a way to make the Player and the Platforms stand out against the parallax heavy and shape full background while keeping it and the player both Blue, tried blurring and it was eye hurting, and every other way just meant more compromises, i ended up selecting the pixel method because it fits the black holes(the hazards) aesthetic and so they complement each other!
it is pretty simple and intuitive and a very creative idea! i also liked the audio :)
a few points for improvement:
- the sequence animation should be skippable so more time is spent playing!
- the waves could be either: slower or less frequent or even better the region they'll target is marked by being pulsed red!
- the removed screws can be restored? (this depends on your vision)
Okay! for the bayblade disappearance, it was exactly as i moved from level 1 to level 2, so it was there in level 1, but not in level 2, the trail kept working tho!
I concluded the leaderboard is the reason the game is crashing because the leader board UI would appear, and right then is when the game stops running, probably some unhandled network problem or race condition! if you're welling to continue on this game past this jam then Good luck! it is quite the fun game.
the Trail the bayblade leaves is super satisfying! the idea of the leaderboard is also very smart, i wish i considered it but congrates!
the two bugs i encountered were the bayblade disappearing and the leaderboard crashing the game, but that's totally okay considering this is a Jam entry and the important part is the idea!
Gameplay loop is well designed! the pixel art is also charming, i didn't find the enemy attacks that annoying but that problem can be Easily avoided by the classic sfx advice which is Randomizing the pitch of the sfx every time it is played WHEN it is expect to be played so much. Another really cool thing to always keep in mind is to use subtle effect based backgrounds where possible (in the main menu, on the arena ground..), not hard since you're using unity or even godot!

