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(+1)

That idea of a time/day instead of per round is interesting, would probably work well if I added some sort of daily quota or goal, and then score accordingly, might give it a try in the future post-jam. For both the timer and return time of the dial, they get increasingly faster as the difficulty increases, at level 9, the dial is almost instant return. I left it at a slower pace first so people would get used to the "Don't rotate it during a return", and to make the overall pace slower, then more chaotic.

Thank you so much for the feedback!