This is cool, and I'm definitely a fan of this type of game. Games that stress you out a little are always a good time. Overall this is a good submission with great visuals and audio design. Spinning the dial to enter a sequence is an interesting take on the theme as well. Definitely stands out to me. For feedback I think the time per sequence is a little short and that felt a bit jarring to start the game. I would recommend starting with a higher amount of time and maybe slightly reducing it as you play, or making it so that you have a set amount of time and you need to process as many sequences as possible in that time. For example in a game like Papers Please, every day is a certain length and you're encouraged/rewarded to move as fast as possible. I think another quality of life change would be making the dial snap back immediately after you input a number.
Viewing post in Dial Hard: A Serious Call jam comments
That idea of a time/day instead of per round is interesting, would probably work well if I added some sort of daily quota or goal, and then score accordingly, might give it a try in the future post-jam. For both the timer and return time of the dial, they get increasingly faster as the difficulty increases, at level 9, the dial is almost instant return. I left it at a slower pace first so people would get used to the "Don't rotate it during a return", and to make the overall pace slower, then more chaotic.
Thank you so much for the feedback!