I enjoyed it, didn't notice I could interact with the cat until the question appeared. The visual, sfx, and presentation were very nice and it was pretty easy to play!
Jepala
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I really enjoyed the puzzle aspects and the cinematics giving lore to the game. The game was entertaining, but I would add some notes:
- Some SFX and music would improve this a lot
- If you scroll the camera too far up or down, you can get some artifacts of the player body.
- I couldn't know how many souls the upgrade cost, I only saw the buttons there.
Overall, nice submission!
That idea of a time/day instead of per round is interesting, would probably work well if I added some sort of daily quota or goal, and then score accordingly, might give it a try in the future post-jam. For both the timer and return time of the dial, they get increasingly faster as the difficulty increases, at level 9, the dial is almost instant return. I left it at a slower pace first so people would get used to the "Don't rotate it during a return", and to make the overall pace slower, then more chaotic.
Thank you so much for the feedback!
https://jepalagames.itch.io/dial-hard - Dial Hard is a fast-paced game about using a rotary phone, dial quickly and precisely and score more points. You can submit your high score to the leaderboard!
Awesome game, the elements showing on the screen per purchase were very cool. It took me a while but I maxed out all upgrades in the game to get the ultimate RPM.
The only 'bug' I had was that the Graphics only accepted "High", and when changing the window size, the shader was off for some reason. But other than that, all good.
The presentation and the rhymes for the story are very cool, the minimal-pixel art style at the beginning also suited it very well. The music during the parts was also cool. Some notes:
- The painter in a faire gives the impression of a middle-ages theme, but then part 1 has the painter with a flashlight haha
- I got stuck on part 3 for some reason, there were no buttons anywhere, I even tried going to the menu and back in, but no buttons appared.
- I couldn't see a lot of the 'spin to win' theme being used, not sure if it was present after part 3.
Awesome game, pacing is good and I was able to pay all my debt haha. The music and SFX were on point, presentation was also very good, speciall the mix of 2D and 3D elements.
Some things I noticed:
- Not sure if it's just a visual bug, but sometimes the knifes simply dissapeared
- Sometimes when hitting that +Knife mark, I didn't get any extra at all
- There were some CRAZY spins, glad there's a 'safe area' near the border I can toss the knifes and still score, specially close to the end-game, I couldn't even see what was hapenning, very chaotic and fun in the current way it's presented, but if the safe area didn't exist, it would be impossible
Overall, I really enjoyed playing it, awesome work and application of the theme!
The mechanic is promising, but a little confusing, there was no easy way to tell how strong my throw was going to be aside from the duck spinning around the main pivot.
I tried getting most stiles, reached around 1010 score but was also unclear on what the final goas was.
I enjoyed it myself, spam-clicked to spawn a bunch of ducks trying to break the game but it continue running very well! I would just add that maybe explaining the final goal or objective in-game, or on the game description, would make it way easier to understand.
Very nice game, my arms got tired from spinning my mouse so much haha. I got to around wave 20 before losing my first round. I noticed that after I came back to the main page, clicking on "Compendium" was prompting me as if I had lost a game, couldn't open it.
The art is matches the overall style, music and sfx are good, and the game becomes quite chaotic as the waves go.
Overall, awesome work!
The game is very short but very well made, the art style and the shaders made a very good visual combination. Was I unlucky or are the minigames always the same? Also took me a few seconds to figure out that I was a character that had to move with WASD and press E at the lever, I started clicking everything first.
Amazing that 100 people worked together on this O_O combining different works must have been really hard.
Really enjoyed the game, took me a few returns to the loading area to see that I could upgrade my mower on that cog icon. I played it for 30+ mins, progression felt a little too slow.
Art was good, it would be nice if the mower was also in a isometric view so they would all match. SFX was very pleasing to hear.
Overall awesome work! I would just recommend making it progress a little bit faster.
I enjoyed the mechanics and controls, but some times I died and the game bugged, sometimes multiple characters were on the screen, sometimes the camera was not centralized and failed to follow me around, even restarting that level didn't solve it.
In my last attempt I had 4 characters on-screen and kept perma-dying over and over, so kudos on the game over messages haha, I kept reading them and they were very funny.
Nice game overall! Just this level reset bug that might require some attention.
I liked it, the main music takes me back, I used it in my college thesis project haha.
I played a full round, got an AI-Powered Nuke for students and a cute car for furries, so the combinations are very fun. I couldn't fully grasp how to score higher, I saw the objective but sometimes it was not very clear how to best combine the random words for a high score.
Other than that, good job on the visuals, SFX, and the dialogues, they were all very nice! The effects and animations on text and UI were also cool!
I really liked the spin the world mechanic, controls were easy to grasp, I could get to around 310 score before the world-spin sent me straight to sunflowers and made me lose haha.
I noticed the time for spin is clamped at 6, but the music speed-up is never, the audio becomes very odd the longer the game is played. Also, the difficulty doesn't seem to increase at all, so it's just a matter of avoiding anywhere near sunflowers or wait until next spin to be safe.
Other than that, I had a lot of fun with it! I think it's the submission I've played the longest so far.
Thank you for playing! I had to balance the timer to try to acommodate different levels of players, even with the current tuning, I had some feedbacks about it not being enough. For the score - There is one on the chalk board near the lamp on the upper right corner haha, it updated every round. The compliance one is just a combo meter that goes up until you lose a round, then it resets.
Nice simple game, played a few rounds but couldn't score higher than 3000 overall (I'm a very bad bowler haha). Audio and SFX were nice and matched, the gameplay was easy to grasp and has a learning level.
I would second the UI Scaling, I played it in full screen and the controls in the lower right were somewhat small, nothing that stopped me from playing, but would be easier if they were bigger. The UI Images also had some certain pixelation probably due to the screen size, not sure if intended.
Hey there! I'm trying out some of the jam submissions. I played it for a few minutes and passed 1300m, the controls are simple to understand and keep track of, nice balancing there.
The music loop was very small, i ended up muting it after hearing it a few times over and over, and for some reson the grapichs seemed a little blurry for most parts, except on the button labels and the meter handles.
Hello!
Sharing my game for playtesting: Dial hard - A Serious Call
It's my first ever published game, so any feedback will be highly appreciated! (Specially about the art, I'm colorblind and want to ensure the colors are matching)
