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Jepala

76
Posts
4
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A member registered Jul 14, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing! I did get them from some very good sources and they're all free bundles, so I highly advise taking a look into them for your future games as well! References are in my game's description.

Thanks for playing! When I saw Kenney launch the tiny farm asset a few weeks ago I knew I had to do something related to crops in the jam haha

Thank you so much for playing! Yea there's still a little jankiness that I didn't have time to figure out how to solve, specially on some clicking and seed selection.

Thanks for playing! My initial version was just left-clicking on all plots, and I was so tired of debugging by clicking one by one that I had to add that swipe control.

Thanks for playing! I didn't have time to add a tutorial so a lot of people might not have realized that, I ended up just writing in the game info.

Adding to this question - What about "UI Elements" like a pop-up window, or a slider scroll-bar, do they count as 'bundled with the game engine'?

I liked it, but I'm so bad at it haha, spend a lot of time to get a few coins. Controls are okay once you get them, but getting the correct timing and understanding how the gum will move when released was very hard.

The Visuals and effects were nice, matched well to the game!

Thanks for playing! I'll make sure to add a difficulty slider/option in future projects. The leaderboard is still there, might have been a connection issue when you tried it out.

Thanks for playing! And yea, some people really tried getting a high score haha

I really liked the visual style, the SFX/BGM also matched well to the game and it was fun trying to figure out how to sell the sandwiches for each character.

Thanks for playing! I plan on adding some difficulty sliders/modes in my future ideas.

I liked the game, took me a few tries to get the grasp of it. Very chaotic and fast-paced, the SFX were cool and visual were neat, really cool that you added multiple bindings for different controls!

Amazing game! Really enjoyed playing it, even though I played very badly, I went little by little gaining points to reach around 1100 score haha. The art, music, sfx, and overall presentation were awesome! 

It did feel a little bit hard to do combos, I didn't quite grasp the timing, but that's probably a skill issue on my end

Thanks for the feedback! The janky rotation when it's returning is not intentional, I couldn't figure out a way to solve it, the issue is caused by the tween still rotation to return the dial and being forcibly stopped by the user holding it, as the behind the scenes is still decreasing, it leads to some odd rotations. 

And yes, treating it as a real one and going with the cursor on the holes is the best way to go. There's even some 'skip' moves you can do from numbers 1 to 5 where if you drag them straight to the stopped they'll rotate just fine, so you save a lot of time there.

Fun game, the art was cool and the dialogues and options were funny. I just felt that the dialogue was slow sometimes, I read fast and if I clicked, it just skipped to the next one instead of showing the entire text.

But overall, very nice submissions! I ended up spinning so many times and got into the hospital.

Thanks for the feedback! I'll think of adding some difficulty levels in my future games, it was an easy thing to add, but I didn't even think about it initially.

Very impressive spin on the fishing mechanic. I was able to get all types of fish and put my name on all leaderboards haha (Tagged as Phunq). I enjoyed the overall style and intent, it just missed some more polishing on the movement, sometimes it felt a little janky. I really enjoyed playing it!

Thank you so much for the feedback! And yea, it's gets pretty hard to score as the game goes haha

Thanks for the feedback! Glad you liked it!

The art was very cool, and the upgrade tree was a nice touch along with the sleep system to pass the days. Day 1 was easy, then I bought an upgrade for Delivery missions and another for E rank missions, and after that I spent several days with no gains as I either had none of the symbols needed and the wheel was only red and black, or I had only 1 symbol so the green area was very small.

Had to restart and avoid buying new options until getting enough points to buy other upgrades.

I was able to get to the third level all right after a few attemps, then got stuck on that squiggly narrow path that I also had gotten stuck before when I sent you a message on discord haha. I had to skip a few areas throughout the game, but was glad to see how the levels evolved from that initial playtest. Awesome work!

My only feedbacks would be to be a little more forgiving on the level design, and maybe on that gravitational field add some sort of indication for the direction it's going to throw you.

Thanks for playing! I was eagerly waiting for someone to get the #1 spot haha

Easily a 5/5 game, so many build options, art is amazing, SFX and music matches very well, and the mechanic was awesomely applied! Really enjoyed it!

Thanks for the feedback! A lot of people were having issues figuring out how to use the phone haha, so I just left a copy of it outside of the game loop to help. For the high-scores, you need to get to the higher difficulties, then it starts ramping up scores very fast.

I got to some very crazy speed, but couldn't find the secret ending, probably didn't please the shareholders that much haha. I really enjoyed it, simple and easy to understand, I played using my mouse as It seemed easier to control at higher speeds.

This was awesome! So calming, the music and the game-style matched so well. Your itch page is also amazingly themed to the game. Overall an amazing submission to the jam!

Awesome game! The art, music, and SFX were all very well done and matched perfectly. The mechanics were easy to understand and I loved you itch page for the game! Very thematic!

Thanks for the feedback! It didn't even cross my mind to make it mobile compatible, thanks for that reminder, I'll keep a note to try to add that to future projects!

Thank you for the feedback! Glad you enjoyed the game!

I really enjoyed it! Got to max out all upgrades and obliterated the city. Audio, SFX, and Art style were nice, art was simple and elements combined well together.

I think the only feedback point I have would be to make the citizens run away from the tornado, instead of having them running straight into it.

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4693972 - Here's mine! I'll take a look at yours.

Thank you for the feedback! Glad you loved it!

I really enjoyed it, couldn't finish it all because for some reason I got stuck on a round. I ended a round getting poisoned, and the next starting one I was stuck on "Moving" and gloomy refused to move.

Art, sfx and music were all good!

Thank you for the feedback! I also had one when I was younger, used to play around with it without dialing to anyone, so when I saw the theme I immediately had some flashbacks and had to put it on my game.

I really enjoyed the art and music, took me a while to actually grasp what needed to be done, but then I quickly rose to the top! Great work!

Thanks for reviewing it! I also could see that bug on your submission, still figuring out what might have hapened there.

Thank you for the feedback! I ended up running out of time to implement more game mechanics, wanted to deliver a good presentation and ended up lacking some extra-features.

The spin mechanic was really creative! The art, sfx and music were also on point. Nice addition on the leaderboard as well, a very complete game all around.

My only feedback point would be that the enemy doesn't seem to do anything other than to get smacked. It would be nice if we could actually fight against.

Thanks for the feedback! The back speed accel is the same for all numbers, it looks a little bit faster due to distance, but it's always the same, and as the difficulty increases, it gets faster and faster.

This reminded me of Black Stories, there are some cards with outrageous stories that you have to figure out. Awesome game, the visuals, sfx, music, voice-over, all gave a nice touch to the game.

My only feedback would be that the clock was kinda hard to rotate sometimes, but I eventually got used to it.

Also, really enjoyed your dial phone there.