Thanks for playing! I did get them from some very good sources and they're all free bundles, so I highly advise taking a look into them for your future games as well! References are in my game's description.
Jepala
Creator of
Recent community posts
Amazing game! Really enjoyed playing it, even though I played very badly, I went little by little gaining points to reach around 1100 score haha. The art, music, sfx, and overall presentation were awesome!
It did feel a little bit hard to do combos, I didn't quite grasp the timing, but that's probably a skill issue on my end
Thanks for the feedback! The janky rotation when it's returning is not intentional, I couldn't figure out a way to solve it, the issue is caused by the tween still rotation to return the dial and being forcibly stopped by the user holding it, as the behind the scenes is still decreasing, it leads to some odd rotations.
And yes, treating it as a real one and going with the cursor on the holes is the best way to go. There's even some 'skip' moves you can do from numbers 1 to 5 where if you drag them straight to the stopped they'll rotate just fine, so you save a lot of time there.
Fun game, the art was cool and the dialogues and options were funny. I just felt that the dialogue was slow sometimes, I read fast and if I clicked, it just skipped to the next one instead of showing the entire text.
But overall, very nice submissions! I ended up spinning so many times and got into the hospital.
The art was very cool, and the upgrade tree was a nice touch along with the sleep system to pass the days. Day 1 was easy, then I bought an upgrade for Delivery missions and another for E rank missions, and after that I spent several days with no gains as I either had none of the symbols needed and the wheel was only red and black, or I had only 1 symbol so the green area was very small.
Had to restart and avoid buying new options until getting enough points to buy other upgrades.
I was able to get to the third level all right after a few attemps, then got stuck on that squiggly narrow path that I also had gotten stuck before when I sent you a message on discord haha. I had to skip a few areas throughout the game, but was glad to see how the levels evolved from that initial playtest. Awesome work!
My only feedbacks would be to be a little more forgiving on the level design, and maybe on that gravitational field add some sort of indication for the direction it's going to throw you.
I really enjoyed it! Got to max out all upgrades and obliterated the city. Audio, SFX, and Art style were nice, art was simple and elements combined well together.
I think the only feedback point I have would be to make the citizens run away from the tornado, instead of having them running straight into it.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4693972 - Here's mine! I'll take a look at yours.
The spin mechanic was really creative! The art, sfx and music were also on point. Nice addition on the leaderboard as well, a very complete game all around.
My only feedback point would be that the enemy doesn't seem to do anything other than to get smacked. It would be nice if we could actually fight against.
This reminded me of Black Stories, there are some cards with outrageous stories that you have to figure out. Awesome game, the visuals, sfx, music, voice-over, all gave a nice touch to the game.
My only feedback would be that the clock was kinda hard to rotate sometimes, but I eventually got used to it.
Also, really enjoyed your dial phone there.

