Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tried really hard to reach 1 xmas per sec but wasn't easy


The theme is extremely creative imo.

In terms of the design of the incremental options, I became confused with the tornados as I kept buying them and revs did not raise. I understood that fireworks were a "one time thing" but then tornados only clicked that "for once" also meant one time thing after experimenting.

For the rockets, I didn't feel like they had a cue for "one time thing" but through experimenting I found out they were too.

Not sure if it was the best design to have the last upgrades to be both "one time things", at least I felt like progression would come painfully slow.

As I've left this on idle for a while I noticed that the music loop was on point and it kinda became my "lofi radio" for a solid 15min lol

Cheers,

Appreciate the feedback and glad you enjoyed!