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(+1)

The general idea is interesting and it's very impressive to see how much is going on under the hood here.

I have to say it seems like it might have been perhaps too much for the few days, given how many things seem incomplete, from debug and collision objects being visible in the hub (this could be intentional to show the player where to go), to stuff like there being a weird light when the player approaches a wall in the hub. Nothing that cant be fixed, but would have needed more time probably. 

Still, good stuff taking on such an ambitious project

Thanks for the thoughts! Yeah this was our first Jam and we defo went with a very ambitious idea. (We also had less time as we had an event we had to leave to for 2 days) but your absolutely right we needed more time to really polish it. On the final day it was every build needed a new patch lol. Lessons learned for the next jam but it was a great experience and the team is very proud of the game overall