The general idea is interesting and it's very impressive to see how much is going on under the hood here.
I have to say it seems like it might have been perhaps too much for the few days, given how many things seem incomplete, from debug and collision objects being visible in the hub (this could be intentional to show the player where to go), to stuff like there being a weird light when the player approaches a wall in the hub. Nothing that cant be fixed, but would have needed more time probably.
Still, good stuff taking on such an ambitious project