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(+2)

The post-processing affects go a long way to mesh these stylistically random elements into a cohesive aesthetic, but I do wish the filters were toned back a bit. It's great for screenshots, but it's a bit hard to tell what's happening sometimes in-game. Also pretty unclear what the player is meant to be doing, some text at the beginning could've been a big help pointing in the right direction.

Try running the game at max resolution, the pixilation will be less apparent.

Note how it starts very pixelated and over 30 seconds becomes clearer as your eyes open - perhaps it should become even clearer if you can survive long enough.