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(+1)

First of all, it doesn't run on firefox, it's fine i can play it on chrome, just letting you know!

First thing in the game is a horse saying "hey", idk if the pun was intended but it set me in a really good mood. Which definetly payed off, the humor in this game is great, the grindr joke made me laugh out loud, in general the characterization of the different customers and the player character is great. 

The art style is really nice and pretty and cute, specially the characters, i really like the perspective choice even if it felt a bit weird at first, the only issue i have with it is sometimes other people walk in front of the camera while you're having a conversation.

As for the gameplay, there are only 4 kinds of characters (that i've seen) and it didn't seem like there was a lot of variation between them, i had the same choices each time, so after the firsts one i already knew what to say, if there are variations to the conversations, since this is a game jam and you only have 5 minutes maybe forcing the different variations to play each time and forgetting about rng would be a good thing.

I also couldn't get the gaslight or the pleading mechanic to work, probably a skill issue on my part.

The voices are nice, i wish there was a little bit more of a pitch shift, maybe you could have tried to pitch the voice up or down depending on the letter being said. The music is nice and relaxing and fits the conversational theme of the game.

The idea is great, i was thinking about doing something similar but i didn't go through with it because it felt really hard, so respect for that!

(+1)

hi!! first off, thank you for playing and giving me this feedback; really appreciate your time!!

i did not know it didn't fun in firefox i'll have to test that out! thanks for your kind words about the characterization i think writing the dialogue was my favorite part. 

i actually added in the npcs moving the background at the last minute to make the screen more dynamic but couldn't fix the walking in front problem but that's def something i'll be fixing when i re-release a post-game jam version of the game!! 

i completely agree w this! i think right now it goes through all the "noun" links in order but i think it would have been better if each npc type remembered what conversation "nouns" they've started from. i also generally needed to add more variations/branching paths but ran out of time :( 

the gaslight and pleading mechanic is just complete RNG where each npc has different thresholds; i initially wanted to make it a super tiny minigame but ran out of time. 

i'll def see what i can do about the pitch shifting as well; i agree that it can get a little repetitive after a long conversation.

THANK YOU AGAIN!!