CONGRATS ON BEING FEATURED! so happy i saw this when it was played on stream and got to play it myself during the jam :D
psych!
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i really like the concept and loved the artwork! i think it would have been nice to have an alternate way to crank the wheel as well as my mouse kept hitting the corner of my screen. additionally, after a couple of photos, it might be cool to have additional mechanics in how the characters behave or abilities. really great job!
hi met you on the disc!! i am not a platformer player (similar to the prev commenter) so i was a little bit terrible at this but it was so difficult and satisfying trying to balance the momentum (i didn't realize it mattered too much in the beginning) and getting the ball in the hole. good concept + execution!!
THANK YOU FOR YOUR DETAILED FEEDBACK! let me respond
- w regards to a single timer, this was actually the original idea! but then i was worried that people would give up if they had to go back to the beginning
- def needs more sound and feedback generally
- TWO DIFFERENT GHOSTS oh man my playtesters did not catch that i'll try to recreate it and fix it. also reversing time often doesn't work if it's been too long since the object moved bc it's going through the seconds of pause first
i love this pack!! so whimsical. used it in my game for a game jam and credited you; thank you!!
the intro to the game is very funny!! i like the reference. i wish there was a little more feedback when hitting and parrying; some indicators would be nice. idt the initial enemies should be able to stick on top of you after you get hit since the enemies can kill you from full health very quickly; an enemy stagger on hit would fix this. the boss projectiles are very fast and can hit you in the starting area , which is very annoying, especially since the visual response time is very quick. adding some indicator like the missiles in jetpack joyride would prob fix this issue. also early levels can be cheesed by sitting in the spawn room. overall good game!!!!!
really love the art style of the main character and the general premise of the game!! i thought it was going to be chill so i kind of panicked near the middle LOL but that was probably my fault. this was a cool mechanic though it might be nice to relax the main mechanic at times and have some other minigame to do in sections for some added stimulation. really liked this
THIS IS SO CUTE!!! love a good vn and a good office romance. i also really liked the mini games and the incorporation of the wheel. i was actually going to do something similar for the initiation of conversations in my game as well but didn't get time to do it so i'm glad i actually got to experience it!!!
