the intro to the game is very funny!! i like the reference. i wish there was a little more feedback when hitting and parrying; some indicators would be nice. idt the initial enemies should be able to stick on top of you after you get hit since the enemies can kill you from full health very quickly; an enemy stagger on hit would fix this. the boss projectiles are very fast and can hit you in the starting area , which is very annoying, especially since the visual response time is very quick. adding some indicator like the missiles in jetpack joyride would prob fix this issue. also early levels can be cheesed by sitting in the spawn room. overall good game!!!!!
psych!
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really love the art style of the main character and the general premise of the game!! i thought it was going to be chill so i kind of panicked near the middle LOL but that was probably my fault. this was a cool mechanic though it might be nice to relax the main mechanic at times and have some other minigame to do in sections for some added stimulation. really liked this
THIS IS SO CUTE!!! love a good vn and a good office romance. i also really liked the mini games and the incorporation of the wheel. i was actually going to do something similar for the initiation of conversations in my game as well but didn't get time to do it so i'm glad i actually got to experience it!!!
super polished and fun to play!! i LOVE the ambient noise of the trading floor. i couldn't figure out how to select upgrades though :( so i always ended up choosing the first option. i also think it would be interesting to find ways to vary gameplay after a couple of rounds, e.g. changing the stock peaks/valleys, giving the user some other considerations to keep in mind.
like most of the comments i am also terrible at this game BUT i love the idea and the aesthetics of the whole thing are fantastic!!! for some reason i also found it hard to context switch between the keyboard and the mouse; maybe if this is a common thread among other players it would be nice to simplify the keys used (e.g. to just ASD or something). if u guys re-release post jam i'd love to play :)
so cute and super polished!! i agree w the commenter below that it's not too idle due to the feeding hamster mechanism; it might be interesting to have the ability to buy an autofeeder or something if the goal is to make an idle game. i also didn't know what the threshold was for exploding the hamsters, so i didn't really use the cat as much after i bought it (maybe a progress bar to show time until exploding hamster)? great job overall
really loved the word-based spinning mechanic! i was not really sure why specific combos of words i chose were successful or unsuccessful, though i think i might have been missing a lot of the game since i had to play on web (i'm on mac). interested to see the full thing if you expand upon it in the future!
super cute idea and i love the growing soundtrack! i wasn't really sure what i was supposed to be doing so i was just swiveling around and spam clicking. i agree w bobinsgames that it might be nice to have a finite number of "bullets" that you aim towards each member of the orchestra. really good job!
i thought this was really cute and satisfying to play!! i think there could be more mushrooms and more coins throughout the flying progression, because once i'd spammed all my abilities and was mostly in the air there was nothing for me to do in the game. i also was unsure of how to control my movement once i was up in the air, so i couldn't exactly get to the target, but went far beyond!!
