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(+2)

Really love the art style and enemy/character designs here. The animations are also generally solid overall, and I especially liked the enemies'! I do wish deflecting wasn't tied to the dodging/spinning mechanic, because it made it difficult to actually deflect things. If I deflected while moving forwards, I'd spin into a horde of enemies; but if I deflected while moving backwards, I just moved away from the projectile without deflecting it. 

More SFX would also be helpful for things like hearing where enemies are coming from, when a projectile is about to be shot, etc. 

The game also started getting pretty laggy for me once a lot of enemies started spawning in at once (around 225 kills for me). It might be nice to have a wave based system instead of having them constantly spawning all the time. 

Overall, fun experience!

Yeah, performance was a big issue that we could not figure out in time. Glad you enjoyed it regardless!

Happy to hear that the enemy/character designs are clicking with a lot of people!
Also thank you for the thoughtful feedback!