Easily the most addictive game I've played in the jam so far! Once you play for a little bit, it does seem like the only possible strategy is waiting for a power up to spawn, circle the map to find it, hope its green to kill everything, and repeat. But looking at my score, that is also a very addictive game loop lol 
Honeymoonn
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Cool premise with a solid execution, and I like the animations! My only real critiques are that I had no idea when anything was finished washing/drying, and it was hard hitting the buttons to start/stop the washer and dryer. Half the time I tried to hit the button, I would grab clothes instead. Overall though, fun game :)
I like the audio + visual style here! Kind of reminds me of something like older school animal crossing. The game premise is fairly simple in a good way, and was kind of relaxing once you get into the groove of things. Though, the minigame of cleaning money was a little confusing at first. I thought it was just clicking on each square once, then I thought it was clicking on each one multiple times. Didn't realize until a few tries later that you just need to hold the button, at which point the 14 day time limit felt way too long for the amount of time it takes to reach $1000. There were also multiple times where I couldn't serve customers , presumably because they were overlapping with the hitbox to accept or clean the dirty money.
All that said, it's a fun, chill game that I really enjoyed the time with! Kudos to the sound effects too--really added a lot to the experience.
The art direction is pretty cool here! I like the ripper concept, and the execution isn't bad, especially when considering the game was made in a day. The movement did feel a little janky though, and it was a little unclear at times what actually made me destroy the other spinners. Sometimes I would run into them when they weren't moving, and they'd explode, and other times I would just bounce off of them. Also pretty lost on what the upgrades do. Overall, fun small project!
Really love the art style and enemy/character designs here. The animations are also generally solid overall, and I especially liked the enemies'! I do wish deflecting wasn't tied to the dodging/spinning mechanic, because it made it difficult to actually deflect things. If I deflected while moving forwards, I'd spin into a horde of enemies; but if I deflected while moving backwards, I just moved away from the projectile without deflecting it.
More SFX would also be helpful for things like hearing where enemies are coming from, when a projectile is about to be shot, etc.
The game also started getting pretty laggy for me once a lot of enemies started spawning in at once (around 225 kills for me). It might be nice to have a wave based system instead of having them constantly spawning all the time.
Overall, fun experience!
Really love the art style and enemy/character designs here. The animations are also generally solid overall, and I especially liked the enemies'! I do wish deflecting wasn't tied to the dodging/spinning mechanic, because it made it difficult to actually deflect things. If I deflected while moving forwards, I'd spin into a horde of enemies; but if I deflected while moving backwards, I just moved away from the projectile without deflecting it.
More SFX would also be helpful for things like hearing where enemies are coming from, when a projectile is about to be shot, etc.
The game also started getting pretty laggy for me once a lot of enemies started spawning in at once (around 225 kills for me). It might be nice to have a wave based system instead of having them constantly spawning all the time.
Overall, fun experience!
Favorite part of this game is the elemental interactions! There were some cool strategies to discover, like using the electricity on the ground when it's wet to electrocute anybody standing on that surface. Really cool system that I haven't seen in this style of game before!
I do wish you could use the powers for longer though. I could only really get a couple seconds out of them before the energy depleted, especially because kicking drained the same energy bar. Jumping also felt a little off, but it wasn't anything super detrimental.
Overall, love the concept and I hope the devs do more with the elemental system here.
