DuneRanger, I'm in awe of what you did. Getting the ball jump and interactive mechanics was really hard, I basically "fake air" when I hit a pocket collider at a particular speed and I hold air for random 1-2 seconds with a 15deg directional variance. Mine does also have some glitches :D I'm removing the bet time limit and introducing a SPIN, I want to do a boost but i'd just feel so bad nicking some of your awesome mechanics haha. Well done for creating such a tight title, I really loved it.