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(+2)

The artwork is so insanely good. And the roulette is so nice as well. I was in charge of the roulette in our game and though I tried to implement the ball being able to jump over/skip through the pocket barriers, it was way to glitchy and I had to scrap it. But here it’s so smooth and the spins are so well done.

I found it a bit annoying that the bet time was limited, especially considering the bet amount is maxed at 25 and I was trying to bet multiple thousands on 0 to abuse the magnet. But I have to admit it’s a great way to make use of the time it takes the roulette ball to lose enough momentum to fall inwards.

Not to mention the fact that the slanted visual on the table reflects the actual wheel spin. Absolutely amazing. I love it.

(+2)

DuneRanger, I'm in awe of what you did. Getting the ball jump and interactive mechanics was really hard, I basically "fake air" when I hit a pocket collider at a particular speed and I hold air for random 1-2 seconds with a 15deg directional variance. Mine does also have some glitches :D I'm removing the bet time limit and introducing a SPIN, I want to do a boost but  i'd just feel so bad nicking some of your awesome mechanics haha. Well done for creating such a tight title, I really loved it.