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Mr Flash

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A member registered Apr 09, 2019 · View creator page →

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So awesome, a story, an impact, I love the style, really amazing what you did in such a short space. Great job. 😍

I just had the best clicky meditation session, I love the simplicity and scope of this, you really hit a sweet spot and more importantly I learnt something from your approach. Massive kudos 🙌 Also, I really enjoyed the chill tune

You created something cute, mildly fun but, and I'm deadly serious when I say this, you actually created the first game of ALL the games I have played that I actually beat!!! Immediate dopamine rush, I also enjoyed trying to figure out what was going on. More additional points for starting to master the PICO, great job my friend! 

Yay Pico for the win. Really fun idea, those little critters kept stopping under me though which drove up the wall...I mean wheel. Lovely little graphics, a gorgeous wheel. I scored 25 after several attempts 👏♥️

Oooo going to play this when I get in this afternoon!

Awesome, loving the PICO power, fun and cute, very hard to play from mobile since jump is up instead of a button, a double sided move dash would solve this. Otherwise super awesome and I bow down to your Pico skills!

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Wow, in love with Pico (used the pallette for mine) and this is was on the finest designed games I've played in the jam, so clever and so well executed, very satisfying when he goes down the hole! BRAVO 👏 More levels please 😁

Ah I cant upload the new version until the gamejam completes. But thanks!

UPDATE! This is just amazing, extra rating stars, how you managed to fit all this in to such a small time is beyond me, it really is fantastic. NOW I'm stuck on this screen and I need to ring the video game hotline again to ask for help 😁

Wow, the visuals were stunning and I love the setup. It's actually a really cool idea, I was imagining you start off with only ONE thing on the wheel and you configure your wheel before a fight. And you can add weight to different parts of the wheel to increase likliehood and have to find a balance as well as configure it to beat the enemy, such that it combine a mix of strategy and luck.  I hope you continue to develop this, you just got a follow! Great work, also I wish I could draw like this <3

Also the art is to die for

Wow hahaha your cover image doesn't do this game justice! Amazing 3d graphics, motion blur, crazy rotating puzzle buildings, this is like a very serious puzzle playground, v cool idea. Make sure to add some screenshots to your game page!! 

IM GOING BACK IN!

OOOOOOOOOOOOOOO AHHHHHHHHHHHHHH!! I loved the wheel. I bet this is a mentally hard game to balance, I was heavily addicted and played for a good twenty minutes, thats a good sign! Really cool and even though I was very overhwlemed by information I didnt care, i just wanted to press...that....spin....one....more ......OOOOOOOOOOOO AHHHHH! 

450MB? OK I'm going in!

My flatmate asked me what the heck was going on, thats how insanely amazing this game sounds and the gameplay is just as mental, loved it, pure, craziness minigame fun!

So cool, i loved the moment it just went insane, would be great to use Q and E to ever slow slightly raise either side of the trampolene for some angles. And maybe mouse wheel to adjust speed of the wheel, i did find myself just stuck juggling in the middle for too long. What a great concept and that doggy intro is just the chefs kiss of beautiful animated pixelart! The whole game is gorgeous, so glad to see Godot being used too!

Cool idea, the cover art is insane by the way, the game itself is great, i love this building up process and prep for the incoming combat although the spinning for combat felt a bit dry, maybe something that helped time the spuds would be cool but overall thoroughly enjoyed and impressed with your skills and beautful little game. Much love!

hey good effort, its looking promising, I love the way you have Juniper at the table haha I'm trying to invesitgate all the other roulette games and see what ideas people had. Would love to see this developed more! 

What an awesome intro! I love a game with plot, I must admit I got stuck on the second screen, whats the secret, do you go up? Great work!!! I'm looking at all these juicy screenshots and want to explore and get further.

My fellow roulette game making genius, I love this idea, so great you used PICO8 as well, I did end up using the basic palette myself, its sooo pretty.  I love your visuals, absolutely gorgeous. Would love a button to stop the spin and add an element of skill (or just pure luck). Was very chill to play, cheers! 😁 

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Wow man, this is incredible, your drawing skills are EPIC! You made something beautiful and cool. I struggled a little bit even with F11 and full screen, things still came off the left and right side, these resolution issues can be a bit of a pain right? GLOVE FTW

Thanks for pointing me at Catsino, now my favourite game hehehe

Man its so nice for you to say that, I mean personally I think it looks like it was drawn by an 8 year old, which in my case is when I last drew anything of substance, but I think keeping that low resolution helps make it passable :) My beholder came out well though, the magic was in the eyebrow!  Thanks again goncalo-floro!

Loved yours too bootzkin! So cuuuuuute. Yeeeeeeehah

Visibility and traction are the key, there are lots of videos on this but I recommend watching some Thomas Brush youtube interviews on Youtube. But here's a nice recent, relevent video to give you some ideas. 

https://flashquest.itch.io/the-beholders-bet-casino

Thank you so much! I love your hamster machine, it could definetly be implemented as a new mechansim for powering my casino wheel!

I must confess, I had that issue as well, thanks so much for giving it a try, I'm not worrthhhyyy!!!

This is MAD! I love it, the tutorial is 100% the best tutorial ever, I just wish we could be kinder to little hammie the hampster! More hampster love haha. Well done, really creative and genuinley fun!

You are too kind!!!

Thanks CoinClipse! <3

DuneRanger, I'm in awe of what you did. Getting the ball jump and interactive mechanics was really hard, I basically "fake air" when I hit a pocket collider at a particular speed and I hold air for random 1-2 seconds with a 15deg directional variance. Mine does also have some glitches :D I'm removing the bet time limit and introducing a SPIN, I want to do a boost but  i'd just feel so bad nicking some of your awesome mechanics haha. Well done for creating such a tight title, I really loved it.

Thanks Mr Hoggit!!!

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Thanks so much, there is a much more up to date version now and please do check out the latest version in about an hour which incorporates some of your suggestions and advice :)

Yayyyy instructions, and I',m flying! THis actually triggered something in me, you know when you dream of flying, there's an element of will / skill in the dream and I found a bit of that in this too, which is quite magical, very cool idea :)

Aha ok I'll try again 😁 

Took me a few minutes to figure out the controls, maybe you just need a tiny readout that shows they are being read so the player can adjust that mouse movement accordingly, but when I got the hang of it....well....i made a really darn good pepperoni pizza! Great little title, SCI FI Pizza, love the visuals!!!

Thanks for playing Harva, I'm patching the economy now

I'm still playing yours, such cool ideas, so tight, makes me want to start over.  I'm releasing an economy hotfix at least but I really want to add a BOOST mechanic now!