ARGHHHHH SOOOOO ADDICTIVE!
Mr Flash
Creator of
Recent community posts
Hey Torin, I must admit, i found it hard to listen to her 😂 but it's a common and relatively simple way to get visibility, but still effort for sure. If people want to avoid creating content (and I include myself in that) then personally i'd look at two other options:
1) Ensuring your game fits into a niche high-demand niche where as soon as you even mention it in the right places you will get at least a bit of traction. For example, a point and click game pushed out to the many point and click facebook/reddit communities. That does of course mean a more money focused and less passion placed approach, which I'm not particular fond of.
2) Appoaching publishers with a polished demo. This is where watching some Thomas Brush content can be very useful. Then the publisher is the one who budgets for the marketing
3) Emailing journos, magazines, etc
Other than that, attending game shows, approaching streamers and trying to get visibility without creating content ourselves seems like less effective but practical ways too. I was responsible for the marketing for my last project, I built a community of about 7000, on some days got over a million hits on the site (bringing it to it's knees) with very little content creation, no youtube channel, just emailing bored games journalists and networking as well as attending EIGF one time. We then got investment but ultimately the game didn't pan out. I took a more traditional dev news approach, a blog, screenshots and then posting them about the place and back linking to the blog. I also ran a publically accessible community forum (unlike discord) which helped with the SEO.
Regardless of all this, if the idea doesn''t strike a chord then no amount of content marketing, emailing etc is going to help.
Downloaded and scanned and all good fellow game jammers, download and rejoice.
Holy cow Mr Sized, you went full AAA 3D in a game jam! And actually got a lot done in the 4 days too! Compelte with tutorial and stunning graphics. I skated around a bit, really cool, I spent quite a lot of time spinning on the floor haha Yes I hit a lot of walls. Good job dude, keep up the stream, midnight here so might not be able to stay awake long enough but will hang in as long as I can. Peace! <Airlock>
Sweet, would love your thoughts 😁 https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4718702
Whoah! There was a cool top down driving game I used to love called the last v8, as soon as I saw that fuel guage I had flashbacks! I actually thought when it started I was watching a cool intro as my car smalled into another car and spun off, then I realised it was actually the game and was even more impressed. It's REALLY hard and ultimately a memory game (I don't have many brain cells left). I think you should keep working on this, maybe zoom out a bit as you pick up speed. Check out the oooooold last v8 game for some retro gaming ideas (and a classic music track by legendary Rob Hubbard) that may or may not apply. Nice dude!

