So awesome, a story, an impact, I love the style, really amazing what you did in such a short space. Great job. 😍
Mr Flash
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You created something cute, mildly fun but, and I'm deadly serious when I say this, you actually created the first game of ALL the games I have played that I actually beat!!! Immediate dopamine rush, I also enjoyed trying to figure out what was going on. More additional points for starting to master the PICO, great job my friend!
Wow, the visuals were stunning and I love the setup. It's actually a really cool idea, I was imagining you start off with only ONE thing on the wheel and you configure your wheel before a fight. And you can add weight to different parts of the wheel to increase likliehood and have to find a balance as well as configure it to beat the enemy, such that it combine a mix of strategy and luck. I hope you continue to develop this, you just got a follow! Great work, also I wish I could draw like this <3
OOOOOOOOOOOOOOO AHHHHHHHHHHHHHH!! I loved the wheel. I bet this is a mentally hard game to balance, I was heavily addicted and played for a good twenty minutes, thats a good sign! Really cool and even though I was very overhwlemed by information I didnt care, i just wanted to press...that....spin....one....more ......OOOOOOOOOOOO AHHHHH!
So cool, i loved the moment it just went insane, would be great to use Q and E to ever slow slightly raise either side of the trampolene for some angles. And maybe mouse wheel to adjust speed of the wheel, i did find myself just stuck juggling in the middle for too long. What a great concept and that doggy intro is just the chefs kiss of beautiful animated pixelart! The whole game is gorgeous, so glad to see Godot being used too!
Cool idea, the cover art is insane by the way, the game itself is great, i love this building up process and prep for the incoming combat although the spinning for combat felt a bit dry, maybe something that helped time the spuds would be cool but overall thoroughly enjoyed and impressed with your skills and beautful little game. Much love!
My fellow roulette game making genius, I love this idea, so great you used PICO8 as well, I did end up using the basic palette myself, its sooo pretty. I love your visuals, absolutely gorgeous. Would love a button to stop the spin and add an element of skill (or just pure luck). Was very chill to play, cheers! 😁
Man its so nice for you to say that, I mean personally I think it looks like it was drawn by an 8 year old, which in my case is when I last drew anything of substance, but I think keeping that low resolution helps make it passable :) My beholder came out well though, the magic was in the eyebrow! Thanks again goncalo-floro!
DuneRanger, I'm in awe of what you did. Getting the ball jump and interactive mechanics was really hard, I basically "fake air" when I hit a pocket collider at a particular speed and I hold air for random 1-2 seconds with a 15deg directional variance. Mine does also have some glitches :D I'm removing the bet time limit and introducing a SPIN, I want to do a boost but i'd just feel so bad nicking some of your awesome mechanics haha. Well done for creating such a tight title, I really loved it.
Took me a few minutes to figure out the controls, maybe you just need a tiny readout that shows they are being read so the player can adjust that mouse movement accordingly, but when I got the hang of it....well....i made a really darn good pepperoni pizza! Great little title, SCI FI Pizza, love the visuals!!!


